The state of development of the object-controlled-objects

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Sephiron
Posts: 501
Joined: Mon Nov 22, 2010 2:13 am

Re: The state of development of the object-controlled-object

Post by Sephiron »

gravesmerch wrote:TIL Doom engine couldn't handle 1 floor on top of other, reminded me of OCO
https://racenis.github.io/tram-sdk/why.html
I used to make a shitload of doom mods. There are ways to fake it, especially if you use the gzdoom engine, but it's not intuitive and you literally need to feed coordinates into it with scripting to place the geometry on top of the playable space lol
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