Updated Cediner map

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Ganhart
Posts: 255
Joined: Sat Dec 04, 2010 9:44 pm

Re: Updated Cediner map

Post by Ganhart »

Couple of changes:
  • * Fixed some wording under map navigation for better consistency
    * Hiding player markers now should work properly when players move
    * Added admin feature to delete all hidden map layers (I just don't like that my map has like 500+ map layers I won't need ever)
All changes are compatible with previous DB versions
Liam232
Posts: 7
Joined: Sun Nov 17, 2024 4:06 am

Re: Updated Cediner map

Post by Liam232 »

Ganhart wrote:Couple of changes:
  • * Fixed some wording under map navigation for better consistency
    * Hiding player markers now should work properly when players move
    * Added admin feature to delete all hidden map layers (I just don't like that my map has like 500+ map layers I won't need ever)
All changes are compatible with previous DB versions

i did a similar thing for map layers. but i had it also filter thru dungeons, interiors and spawn zones so i can delete only the hella repetitive ones.
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Ganhart
Posts: 255
Joined: Sat Dec 04, 2010 9:44 pm

Re: Updated Cediner map

Post by Ganhart »

Liam232 wrote:
Ganhart wrote:Couple of changes:
  • * Fixed some wording under map navigation for better consistency
    * Hiding player markers now should work properly when players move
    * Added admin feature to delete all hidden map layers (I just don't like that my map has like 500+ map layers I won't need ever)
All changes are compatible with previous DB versions

i did a similar thing for map layers. but i had it also filter thru dungeons, interiors and spawn zones so i can delete only the hella repetitive ones.
That's fair, thought the changes I introduce are 100% driven by my own UX I just don't really want to keep any non-used map layers
I'm also faced one OOM for this map and I genuinely don't know what caused it, but having all these maps loaded in the "background" might contributed into it
Lyrq
Posts: 49
Joined: Sun Nov 27, 2011 10:34 pm

Re: Updated Cediner map

Post by Lyrq »

I can't get this to run properly, i got the website up and running, created new admin user and generated a token http://hnh.mydomain.xyz/client/12345abc, then pasted it to ender/hurricane clinet. Also when goint to token link in webbrowser it said "Client token not found"
No map is being created
The only thing i changed is the port 80 to some else
Aritain
Posts: 19
Joined: Sun Sep 13, 2015 11:32 pm

Re: Updated Cediner map

Post by Aritain »

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Last edited by Aritain on Sun Sep 06, 2026 5:41 pm, edited 1 time in total.
User avatar
Ganhart
Posts: 255
Joined: Sat Dec 04, 2010 9:44 pm

Re: Updated Cediner map

Post by Ganhart »

That's fair, thought the changes I introduce are 100% driven by my own UX I just don't really want to keep any non-used map layers
I'm also faced one OOM for this map and I genuinely don't know what caused it, but having all these maps loaded in the "background" might contributed into it
I mean, it should work. You have to re-login into the client though after setting up the map integration, but you probably did this already
Feel free to reach out me over discord, I can try to look into it

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