- * Fixed some wording under map navigation for better consistency
* Hiding player markers now should work properly when players move
* Added admin feature to delete all hidden map layers (I just don't like that my map has like 500+ map layers I won't need ever)
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Ganhart
- Posts: 255
- Joined: Sat Dec 04, 2010 9:44 pm
Re: Updated Cediner map
Couple of changes:
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Liam232
- Posts: 7
- Joined: Sun Nov 17, 2024 4:06 am
Re: Updated Cediner map
Ganhart wrote:Couple of changes:All changes are compatible with previous DB versions
- * Fixed some wording under map navigation for better consistency
* Hiding player markers now should work properly when players move
* Added admin feature to delete all hidden map layers (I just don't like that my map has like 500+ map layers I won't need ever)
i did a similar thing for map layers. but i had it also filter thru dungeons, interiors and spawn zones so i can delete only the hella repetitive ones.
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Ganhart
- Posts: 255
- Joined: Sat Dec 04, 2010 9:44 pm
Re: Updated Cediner map
That's fair, thought the changes I introduce are 100% driven by my own UX I just don't really want to keep any non-used map layersLiam232 wrote:Ganhart wrote:Couple of changes:All changes are compatible with previous DB versions
- * Fixed some wording under map navigation for better consistency
* Hiding player markers now should work properly when players move
* Added admin feature to delete all hidden map layers (I just don't like that my map has like 500+ map layers I won't need ever)
i did a similar thing for map layers. but i had it also filter thru dungeons, interiors and spawn zones so i can delete only the hella repetitive ones.
I'm also faced one OOM for this map and I genuinely don't know what caused it, but having all these maps loaded in the "background" might contributed into it
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Lyrq
- Posts: 49
- Joined: Sun Nov 27, 2011 10:34 pm
Re: Updated Cediner map
I can't get this to run properly, i got the website up and running, created new admin user and generated a token http://hnh.mydomain.xyz/client/12345abc, then pasted it to ender/hurricane clinet. Also when goint to token link in webbrowser it said "Client token not found"
No map is being created
The only thing i changed is the port 80 to some else
No map is being created
The only thing i changed is the port 80 to some else
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Aritain
- Posts: 19
- Joined: Sun Sep 13, 2015 11:32 pm
Re: Updated Cediner map
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Last edited by Aritain on Sun Sep 06, 2026 5:41 pm, edited 1 time in total.
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Ganhart
- Posts: 255
- Joined: Sat Dec 04, 2010 9:44 pm
Re: Updated Cediner map
I mean, it should work. You have to re-login into the client though after setting up the map integration, but you probably did this alreadyThat's fair, thought the changes I introduce are 100% driven by my own UX I just don't really want to keep any non-used map layers
I'm also faced one OOM for this map and I genuinely don't know what caused it, but having all these maps loaded in the "background" might contributed into it
Feel free to reach out me over discord, I can try to look into it