viewtopic.php?f=5&t=4012
viewtopic.php?f=5&t=8538&p=96645&hilit= ... all#p96645
Many more hits too, searched 'stone wall', you could probably refine that further.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: stone wall
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JammerLammy
- Posts: 5
- Joined: Sun Jun 20, 2010 5:22 pm
Re: Stone wall
I've been playing this game for about a week (love it, btw
) , but the first thing I noticed was a lack of stone walls. As the OP suggested, just a simple, small wall to fend off animals and allow us to save our fledgeling farms. perhaps something akin to a roundpole fence, but slightly stronger? Being Irish, I am used to seeing these walls literally EVERYWHERE, the walls surrounding my garden and the nearby fields are ~200-300 years old 
Heres a nice example, not my walls, but basically the same.

Heres a nice example, not my walls, but basically the same.

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Gulluoglu
- Posts: 122
- Joined: Sun May 16, 2010 5:08 am
Re: Stone wall
Yeah, that's what I picture too. Having these would be cool.
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: Stone wall
I think it's silly how many palisades are around individual farmsteads; I see the gameplay requirement for their presence but they still don't look right.
Garden walls are common around farming since all the stones kicked up during plowing have to be used for something it made sense to use them as fences around the fields. In-game this would be a useful intermediary between the larger defensive structures and the standard fence.
I think the OP's cost idea is good because it's technologically accessible yet it's a time consuming process. For the enabling skill tech, it shouldn't be too low and replace roundpole fences altogether, so maybe Yeomanry (since fences are physical representations of land claims) would work?
Garden walls are common around farming since all the stones kicked up during plowing have to be used for something it made sense to use them as fences around the fields. In-game this would be a useful intermediary between the larger defensive structures and the standard fence.
I think the OP's cost idea is good because it's technologically accessible yet it's a time consuming process. For the enabling skill tech, it shouldn't be too low and replace roundpole fences altogether, so maybe Yeomanry (since fences are physical representations of land claims) would work?
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Stone wall
hah i read page 1, made a reply and didn't notice the other pages. ignore this.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.