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RebelKeithy
- Posts: 1
- Joined: Mon Jun 27, 2011 8:09 pm
Re: Server hardware problem
Nice to see things are about to get back up and running, I hope I'm able to get on soon enough to survive my ant hill raid
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Server hardware problem
Untill someone proofs otherwize ... I would say, very pricise. (any misalignment's in it need to go to algeralithcobaltjones wrote:How accurate is this map? It looks like the "supergrid" lines overlap some water a little bit.
Last edited by mvgulik on Tue Jul 05, 2011 2:37 am, edited 1 time in total.
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Server hardware problem
Server divides by zero and we all die.Sarchi wrote:Fuck. There goes my idea of a 1000x1000 area farm/village. :vloftar wrote:Ah, that's actually a different kind of nuke; those were caused by me shutting down the server in the middle of maploading, when the tiles of that area had been loaded, but not the objects, causing only the loaded parts of that map to be saved.Onionfighter wrote:Here is what a "nuked" area looks like. No trees, no cliffs, no built objects. If you are wondering, this is what my home looked like after my area was nuked in w2.
These files are gone completely, so they'll behave the same as those other parts of the map that missing. The areas the world, that is.
What will happen to the unaffected cave tiles directly underneath the nuked surface?
What happens if you build a minehole on the surface directly over a nuked underground area?
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Server hardware problem
that'd be cool.Windforce wrote:Cave Lv10 goooooooVigilance wrote:Can we get a small world expansion to make up for lost areas?

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Server hardware problem
Yeah, if you look at the map's grid you can see that simply shifting it slightly to the south east then aligns it with the ingame supergrids. So it's just off a tiny bit. Hopefully enough to save my port area at least.mvgulik wrote:Untill someone proofs otherwize ... I would say, very pricise. (any misalignment's in it need to go to algeralithcobaltjones wrote:How accurate is this map? It looks like the "supergrid" lines overlap some water a little bit.)
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Server hardware problem
Loftar, can we get that 1x1 supergrid idea you, me, and a few others were talking about on irc put in?
i think this if the best time if it was ever going to happen
i think this if the best time if it was ever going to happen
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Server hardware problem
We wont know till the game actually comes up and we see the damaged for ourselves firsthand.
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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swarls
- Posts: 65
- Joined: Wed Feb 02, 2011 4:55 pm
Re: Server hardware problem
so if someone had a village under a overground nuked part, he could build a vault that would be nearly impossible to reach?
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Server hardware problem
No? Why would you think this. Explain your reasoning.swarls wrote:so if someone had a village under a overground nuked part, he could build a vault that would be nearly impossible to reach?
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GrandProject
- Posts: 81
- Joined: Tue Mar 30, 2010 1:21 am
Re: Server hardware problem
His reasoning being that you couldn't minehole in anywhere near it, and that they could have multilayer'd brickwall goodness. Though, it doesn't make em untouchable, or anywhere near that.