Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Announcements about major changes in Haven & Hearth.
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Aokigahara
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by Aokigahara »

Brain wrote:I find adding sound and cleaning up the graphics and animation to be a wonderful step forward.

Being able to natively play in full-screen, zoom in and out, and have atmospheric sound effects and lighting will really improve the experience.

Good point that I hadn't even thought of! current Haven has almost no sounds associated with anything in the game worlds, no ambient sounds etc etc etc. I've found that a good sonicscape can make or break a game and can make even the most dull content interesting and atmospheric. Are you guys focusing on that in any way?
"The light shineth in the darkness; but the darkness comprehended it not."
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NaoWhut
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by NaoWhut »

I agree with Painhertz' alternate account,
sounds can be pretty immersive
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Tacheron
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by Tacheron »

I don't know, I actually kinda liked listening to music of my choice while playing. That same music now evokes nostalgic feelings about playing whenever I listen to it :) It's a nice feeling.
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VDZ
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by VDZ »

Tacheron wrote:I don't know, I actually kinda liked listening to music of my choice while playing. That same music now evokes nostalgic feelings about playing whenever I listen to it :) It's a nice feeling.
When it's only sound effects and ambient sound, you can still listen to your music in the background. Hell, even if music were to be added to Haven (beyond just a simple tune whenever you enter your house or a cave), there's a volume slider you can use to turn it off so you can listen to your own music instead.

I've also connected some music with Haven in my mind (mainly Timber Timbre's music; I first listened to one of their albums while playing H&H and I've had it playing in the background often enough), but I'd still prefer actual background music. No matter how good your playlist is, it won't ever adapt to the situation in the game.
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NaoWhut
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by NaoWhut »

I would typically listen to hardcore metal,
underground rap, anything female vocals...
orrrr something for Max Immersion
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krikke93
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by krikke93 »

Has anyone noticed the minimap in the trailer? We're gonna be able to see the curiosities and other stuff like anthills on the map without the need of a client :D
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Also, what is that line at the right side of the map? A road?
Last edited by krikke93 on Tue May 26, 2015 5:06 pm, edited 1 time in total.
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ArvinJA
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by ArvinJA »

krikke93 wrote:without the need of a client :D
That's some future tech shit right there!
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Haba
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by Haba »

dongs.
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NaoWhut
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by NaoWhut »

krikke93 wrote:Has anyone noticed the minimap in the trailer? We're gonna be able to see the curiosities on the map without the need of a client :D
Image

Also, what is that line at the right side of the map? A road?
They're just using Ender's client is all.
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loftar
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Post by loftar »

infectedking wrote:Image
Mutatis mutandis, it does.
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