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tyrtix
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Re: Game Development: Stalking Garden
And revert incoming...
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dafels
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Re: Game Development: Stalking Garden
Instead of removing shit, should just made that the same foraged stuff that are grown in pots are way better when they are foraged in the wild(give more lp/stats) and I think foraging would be in a good spot
Click to read Developer's thoughts on PvP
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xzo
- Posts: 199
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Re: Game Development: Stalking Garden
fairenuf
thanks for reverting
thanks for reverting
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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toylover
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jorb
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Re: Game Development: Stalking Garden
Ok, so, after careful consideration -- we went back and forth quite a bit -- we have decided to hold off on the gardening changes until a more opportune moment.
There are a few tantrum posts in this thread that I really dislike, but there were also some good arguments made against the change, perhaps chiefly that the quality of foraged goods is a bigger problem. All in all, we'll hold off, and do things more gradually and gracefully. Mechanically I think the changes were net positive, but the manner of implementation could be better.
Thank you for your passion.
OP updated.
There are a few tantrum posts in this thread that I really dislike, but there were also some good arguments made against the change, perhaps chiefly that the quality of foraged goods is a bigger problem. All in all, we'll hold off, and do things more gradually and gracefully. Mechanically I think the changes were net positive, but the manner of implementation could be better.
Thank you for your passion.
OP updated.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
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Re: Game Development: Stalking Garden
By the way, I re-checked the siege stuff and remembered that we had already changed the notification radius to be 180 tiles (well, actually 24 * the speed of the siege engine in question, so shorter for catapults), so the previously mentioned problems shouldn't exist, unless I'm missing something.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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aselpina
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Re: Game Development: Stalking Garden
thank you so much!
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dinekel
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Re: Game Development: Stalking Garden
(EN)
I did not think it was a bad idea but do what? Already reversing things ... at least edits the update pacht post.
(BR)
Eu não achei uma má ideia mas fazer o que? Já esta revertendo as coisas...pelo menos edita o post do pacht de atualização.

I did not think it was a bad idea but do what? Already reversing things ... at least edits the update pacht post.
(BR)
Eu não achei uma má ideia mas fazer o que? Já esta revertendo as coisas...pelo menos edita o post do pacht de atualização.
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SiO2
- Posts: 223
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Re: Game Development: Stalking Garden
I can see how troll mashroom can replace cavebulb, but the bluebell change is straight huge nerf of both pots and gardener credo.
Bronies for life /)
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Audiosmurf
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Re: Game Development: Stalking Garden
I think garden pots just need to be a little more robust in their usefulness before removing half of what they do doesn't feel like invalidation.
Perhaps things that can only be grown in pots, idk.
Perhaps things that can only be grown in pots, idk.
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