And with that being said, it's quiet boring without someone trying to stop us from running around killing who ever we want. But wouldn't this just lead back to the broken siege system, and difficulty of raiding villages - and not the current player base? I've been running around killing everyone I see since world 3. The games changed to cater to me more, and I've become a better player.
Basically, when I could be brickbashed, or killed by Sodom (I was once, and almost again after that), I still ran around killing people enjoying the game for what I make of it...
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Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: The Fate of Account Thieves (Portgas&co)
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: The Fate of Account Thieves (Portgas&co)
World 3 is a pretty good example of city states controlling and monitoring their regions.
I'm not sure about Sodom, but when I played with Bottleneck, I remember there being many randomn killings in the very beginning, or reports of murder, which were mostly all met with swift justice. After a while there were almost no cases of murder in the entire supergrid.
Never at any moment did I encounter any hostile individuals during my hunting trips. I can 100% guarantee that many people who lived in the SG can back this statement.
Concerning other supergrids, the amount of criminal activity varied from SG to SG and according to their faction's own policies.
I'm not sure about Sodom, but when I played with Bottleneck, I remember there being many randomn killings in the very beginning, or reports of murder, which were mostly all met with swift justice. After a while there were almost no cases of murder in the entire supergrid.
Never at any moment did I encounter any hostile individuals during my hunting trips. I can 100% guarantee that many people who lived in the SG can back this statement.
Concerning other supergrids, the amount of criminal activity varied from SG to SG and according to their faction's own policies.
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Wisp
- Posts: 314
- Joined: Mon Nov 23, 2009 2:56 pm
Re: The Fate of Account Thieves (Portgas&co)
I remember that. Good times.Wolfang wrote:World 3 is a pretty good example of city states controlling and monitoring their regions.
I'm not sure about Sodom, but when I played with Bottleneck, I remember there being many randomn killings in the very beginning, or reports of murder, which were mostly all met with swift justice. After a while there were almost no cases of murder in the entire supergrid.
Never at any moment did I encounter any hostile individuals during my hunting trips. I can 100% guarantee that many people who lived in the SG can back this statement.
Concerning other supergrids, the amount of criminal activity varied from SG to SG and according to their faction's own policies.
Jackard wrote:GREETINGS INTERNET FRIEND
WE HAVE NEVER MET BEFORE, BUT WOULD YOU LIKE TO JOIN MY UNSECRET SERVICE WHICH LACKS EVEN A COMMON PURPOSE? I HEAR SPIES GET LOTS OF ADVENTURE FOLLOWED BY HOT SEX.
PLEASE LIST YOUR CREDENTIALS IF SO. I WILL SEE WHETHER I CAN WORK YOU INTO MY ARBITRARY HIERARCHY.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: The Fate of Account Thieves (Portgas&co)
Yup, it's fine with me if raiders have their fun out in the backwoods, as long as I can keep my neighbourhood clean.
Anyway, IMO assaulting and defending a village should be about resource investment, but with lots of room for optimizing the deployment of these resources so a group of better players with less resources could defeat a group of worse players with more.
Anyway, IMO assaulting and defending a village should be about resource investment, but with lots of room for optimizing the deployment of these resources so a group of better players with less resources could defeat a group of worse players with more.
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Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: The Fate of Account Thieves (Portgas&co)
So what is it that's bothering you so much you feel the server should be shut down? A shitty community, or that raiders can't be stopped as easily due to the siege system?
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: The Fate of Account Thieves (Portgas&co)
Clearly the inability to sit in a massive village and never
have to worry about raiders or rams, why should they have
to patrol a wall they spent weeks making?
ram walled in correctly so that i could bash down the wall, they
continued to use their resources to defend themselves as i used
mine to assault them, they didn't do enough and they were lazy
so, RIP Tandem
have to worry about raiders or rams, why should they have
to patrol a wall they spent weeks making?
PS, last village i "assaulted" took several attempts to get thePotjeh wrote:Yup, it's fine with me if raiders have their fun out in the backwoods, as long as I can keep my neighbourhood clean.
Anyway, IMO assaulting and defending a village should be about resource investment, but with lots of room for optimizing the deployment of these resources so a group of better players with less resources could defeat a group of worse players with more.
ram walled in correctly so that i could bash down the wall, they
continued to use their resources to defend themselves as i used
mine to assault them, they didn't do enough and they were lazy
so, RIP Tandem


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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: The Fate of Account Thieves (Portgas&co)
The former, which is the product of the latter going for a looong time.Valten21 wrote:So what is it that's bothering you so much you feel the server should be shut down? A shitty community, or that raiders can't be stopped as easily due to the siege system?
And bugger off Nao, adults are talking.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: The Fate of Account Thieves (Portgas&co)
Cute, potjeh, telling a kid to go away so that you can
play a video game
play a video game


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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: The Fate of Account Thieves (Portgas&co)
Don't you have some strawmen to build elsewhere?
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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: The Fate of Account Thieves (Portgas&co)
Too much hate blowing through this thread already. Why do we need a NEW BUG, EXPLOIT, HACK to bring back all old problems to the table and discuss them over and over and over again?
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
