Keeping you Posted, #0

Announcements about major changes in Haven & Hearth.
venatorvenator
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Re: Keeping you Posted, #0

Post by venatorvenator »

Oh man no gemstones.
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loftar
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Re: Keeping you Posted, #0

Post by loftar »

We've long wanted gemstones, so I wouldn't exclude it. :)
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Potjeh
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Re: Keeping you Posted, #0

Post by Potjeh »

What about new race dogmen?
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painhertz
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Re: Keeping you Posted, #0

Post by painhertz »

Gemstones GUUUDDD
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RubyRed
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Re: Keeping you Posted, #0

Post by RubyRed »

Woohoo gems, I can see the symbol itens, the detractive clothing, the masterwork weapons and stuff that could be made with those O_O.
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loftar
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Re: Keeping you Posted, #0

Post by loftar »

RubyRed wrote:the detractive clothing
I'll hold you to this. ^^
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Re: Keeping you Posted, #0

Post by RubyRed »

loftar wrote:
RubyRed wrote:the detractive clothing
I'll hold you to this. ^^
Past my spelling and grammar sucking when I typed that. I can see people carving ruin stones about there bling ect... clothing that is derivative. Crowns, a marchant backpack ect... gazing stuff up. The options are huge, you guys could make stuff for years lol.


EDIT: Only thing that just be amazing would be clothing ect... dyes.
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ninja_yodeler
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Re: Keeping you Posted, #0

Post by ninja_yodeler »

Curious about the 2 stockpiles in the middle, there are obviously the block, boards and ingots, (+what looks like i tiny stick pile next to the boards) But the other two, assuming one is stone, what's the other? Coal?

Another thing that I've been wondering is what defines what can and can't be made into stockpiles? Like, we can have wood and bricks etc, but things like rope and leather? Are they still going to be done in the current way for building?
It would be pretty cool to see stockpiles of things that aren't really used in building as well; Bones, hides, weapons, skull stockpiles
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Kiara
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Re: Keeping you Posted, #0

Post by Kiara »

Hey loftorb do you guys have the slightest idea what the knew learning system will be like?
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loftar
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Re: Keeping you Posted, #0

Post by loftar »

ninja_yodeler wrote:but things like rope and leather? Are they still going to be done in the current way for building?
To begin with, you never need stockpiles for building. The items can just as well be taken directly from your inventory, so there's no strict need to have stockpiles for every type of item that goes into a building, especially not for materials that won't be needed in particularly large quantities.
ninja_yodeler wrote:Curious about the 2 stockpiles in the middle, there are obviously the block, boards and ingots, (+what looks like i tiny stick pile next to the boards) But the other two, assuming one is stone, what's the other? Coal?
Not sure what you're looking at, but apart from wood blocks, boards, metal bars and branches, there are stockpiles for stones, clay and bricks in the picture.
ninja_yodeler wrote:Another thing that I've been wondering is what defines what can and can't be made into stockpiles?
The basic criterion is "whatever inspires Jorb to model a stockpile". ;)

The most specific stock-pile thus far is probably the one for apples, which was motivated by Jorb thinking fruit pyramids are cool things.
ninja_yodeler wrote:It would be pretty cool to see stockpiles of things that aren't really used in building as well; Bones, [...]
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