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venatorvenator
- Posts: 1066
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loftar
- Posts: 9096
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- Location: Your character database
Re: Keeping you Posted, #0
We've long wanted gemstones, so I wouldn't exclude it. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
- Posts: 11825
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painhertz
- Posts: 6185
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- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Keeping you Posted, #0
Gemstones GUUUDDD
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: Keeping you Posted, #0
Woohoo gems, I can see the symbol itens, the detractive clothing, the masterwork weapons and stuff that could be made with those O_O.
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loftar
- Posts: 9096
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Re: Keeping you Posted, #0
I'll hold you to this. ^^RubyRed wrote:the detractive clothing
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: Keeping you Posted, #0
Past my spelling and grammar sucking when I typed that. I can see people carving ruin stones about there bling ect... clothing that is derivative. Crowns, a marchant backpack ect... gazing stuff up. The options are huge, you guys could make stuff for years lol.loftar wrote:I'll hold you to this. ^^RubyRed wrote:the detractive clothing
EDIT: Only thing that just be amazing would be clothing ect... dyes.
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ninja_yodeler
- Posts: 1880
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- Location: Look outside your window.
Re: Keeping you Posted, #0
Curious about the 2 stockpiles in the middle, there are obviously the block, boards and ingots, (+what looks like i tiny stick pile next to the boards) But the other two, assuming one is stone, what's the other? Coal?
Another thing that I've been wondering is what defines what can and can't be made into stockpiles? Like, we can have wood and bricks etc, but things like rope and leather? Are they still going to be done in the current way for building?
It would be pretty cool to see stockpiles of things that aren't really used in building as well; Bones, hides, weapons, skull stockpiles
Another thing that I've been wondering is what defines what can and can't be made into stockpiles? Like, we can have wood and bricks etc, but things like rope and leather? Are they still going to be done in the current way for building?
It would be pretty cool to see stockpiles of things that aren't really used in building as well; Bones, hides, weapons, skull stockpiles
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Kiara
- Posts: 31
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Re: Keeping you Posted, #0
Hey loftorb do you guys have the slightest idea what the knew learning system will be like?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Keeping you Posted, #0
To begin with, you never need stockpiles for building. The items can just as well be taken directly from your inventory, so there's no strict need to have stockpiles for every type of item that goes into a building, especially not for materials that won't be needed in particularly large quantities.ninja_yodeler wrote:but things like rope and leather? Are they still going to be done in the current way for building?
Not sure what you're looking at, but apart from wood blocks, boards, metal bars and branches, there are stockpiles for stones, clay and bricks in the picture.ninja_yodeler wrote:Curious about the 2 stockpiles in the middle, there are obviously the block, boards and ingots, (+what looks like i tiny stick pile next to the boards) But the other two, assuming one is stone, what's the other? Coal?
The basic criterion is "whatever inspires Jorb to model a stockpile". ;)ninja_yodeler wrote:Another thing that I've been wondering is what defines what can and can't be made into stockpiles?
The most specific stock-pile thus far is probably the one for apples, which was motivated by Jorb thinking fruit pyramids are cool things.
ninja_yodeler wrote:It would be pretty cool to see stockpiles of things that aren't really used in building as well; Bones, [...]
"Object-oriented design is the roman numerals of computing." -- Rob Pike