Especially with NaoWhut's posts
We all saw the pillar of text the first time
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: The Ghost of Christmas Future, II
Some kind of system that would punish criminals instead of kill them has been thought of many times. I don't think a theft scent should be able to permanently hurt a character. But, trapping characters, now that is an idea. There was a thread about it a while ago where an idea about this was discussed where you could somehow tie up a criminal hearthling for some amount of time based on what scents were left. That would be a better system in my opinion then permanently crippling a character. Just make the time spent tied up only come down while the character is online or some other way where people can't avoid the punishment.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: The Ghost of Christmas Future, II
but cmooonnnnnn think of the pirate hooks!ElGato wrote:Some kind of system that would punish criminals instead of kill them has been thought of many times. I don't think a theft scent should be able to permanently hurt a character. But, trapping characters, now that is an idea. There was a thread about it a while ago where an idea about this was discussed where you could somehow tie up a criminal hearthling for some amount of time based on what scents were left. That would be a better system in my opinion then permanently crippling a character. Just make the time spent tied up only come down while the character is online or some other way where people can't avoid the punishment.


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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: The Ghost of Christmas Future, II
Is there not enough permadeath for you in this game lolNaoWhut wrote:
but cmooonnnnnn think of the pirate hooks!
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: The Ghost of Christmas Future, II
let's add farts too
think of all the possibilities
think of all the possibilities


ass blast USA
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: The Ghost of Christmas Future, II
Sometimes killin um just aint enough !!ElGato wrote:Is there not enough permadeath for you in this game lolNaoWhut wrote:
but cmooonnnnnn think of the pirate hooks!


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Bob_the_Cat
- Posts: 246
- Joined: Sat Sep 03, 2011 1:45 am
Re: The Ghost of Christmas Future, II
Eh, theres something nice about after I sprint at some kid and kill him, that he cant call his "village friends" while I sift through his junk. I appreciate that when hes dead he cant message anyone. Obviously for villages that all use skype and stuff it doesnt matter much, though. The other downside is that you would be partially logged in to the server if you can chat. = more lag and stuffJesus_Smith_Nandez wrote: Before voice chat is implemented I'd like to see some kind of clan or guild system, beyond the current village system and even spanning outside of the game to allow you to chat and keep contact while not logged in. This would replace the current massive reliance on Skype, a service that's pretty shitty completely unrelated to the game.
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slipper
- Posts: 816
- Joined: Sat Oct 02, 2010 4:28 pm
Re: The Ghost of Christmas Future, II
Native scripting language, when?
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Ryune
- Posts: 40
- Joined: Fri Jun 15, 2012 2:58 pm
Re: The Ghost of Christmas Future, II
what a shame it looks really nice but it just had to be released when the other good games are releasing around march, so i'll likely not be in it 
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: The Ghost of Christmas Future, II
No a containment system is not ideal. It is a game and to hold or imprison a player by another player only makes things much worse. Let alone you would have to add an entire theft and evasion system to cover lockpicking, knot unraveling, climbing... I think thats a lot to ask right now.