man i dont think you know the community of this game very well, no one wants to fukn boat across the fukn world whenever they wanna trade. even when cf roads were bashed it was limiting trade pretty hard. people will just quit lol 100000%Lunarius_Haberdash wrote:No, it doesn't.kris_hole wrote: Only two changes I think are regressions on playability and hurt players rather than improve the game.
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ChildhoodObesity
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Re: Prelude, pt. II: World 11 Changelog
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Prelude, pt. II: World 11 Changelog
It's almost like you'll have to form local communities or build close to a hub if that is what you want to do in the game.ChildhoodObesity wrote:man i dont think you know the community of this game very well, no one wants to fukn boat across the fukn world whenever they wanna trade. even when cf roads were bashed it was limiting trade pretty hard. people will just quit lol 100000%Lunarius_Haberdash wrote:No, it doesn't.kris_hole wrote: Only two changes I think are regressions on playability and hurt players rather than improve the game.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Prelude, pt. II: World 11 Changelog
ChildhoodObesity wrote:man i dont think you know the community of this game very well, no one wants to fukn boat across the fukn world whenever they wanna trade. even when cf roads were bashed it was limiting trade pretty hard. people will just quit lol 100000%Lunarius_Haberdash wrote:No, it doesn't.kris_hole wrote: Only two changes I think are regressions on playability and hurt players rather than improve the game.
I use to be the middle man for world 8. moving a cart back and forth between villages for trades. I rather enjoyed that a lot.
so I don't think "nobody" is accurate
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Lunarius_Haberdash
- Posts: 1477
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Re: Prelude, pt. II: World 11 Changelog
Then they should build trade lines and trade with the next island over, who can trade with the next island over, who can trade with the next island over. It decentralizes trade and incentivizes rising costs the further you get from the point of origin.ChildhoodObesity wrote:man i dont think you know the community of this game very well, no one wants to fukn boat across the fukn world whenever they wanna trade. even when cf roads were bashed it was limiting trade pretty hard. people will just quit lol 100000%Lunarius_Haberdash wrote:No, it doesn't.kris_hole wrote: Only two changes I think are regressions on playability and hurt players rather than improve the game.
people will just quit lol 100000%
Every time someone says this all I can see is:

jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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abt79
- Posts: 1627
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- Location: looking for black coal, completely in vein
Re: Prelude, pt. II: World 11 Changelog
>decay in caves
>mine supports decay when they block caveins
Thanks, I hate it. Will mine support decay also affect minhehole ladders, which also count as a regular wooden mine support?
either way Towercap meta incoming
>mine supports decay when they block caveins
Thanks, I hate it. Will mine support decay also affect minhehole ladders, which also count as a regular wooden mine support?
either way Towercap meta incoming
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Prelude, pt. II: World 11 Changelog
mine support damage is so fuckin pointless lol
also no credo change yikes
also no credo change yikes

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Prelude, pt. II: World 11 Changelog
If he's smart, these count as mine supports and will be equally susceptible.abt79 wrote:>decay in caves
>mine supports decay when they block caveins
Thanks, I hate it. Will mine support decay also affect minhehole ladders, which also count as a regular wooden mine support?
either way Towercap meta incoming
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Nek
- Posts: 256
- Joined: Sun Mar 06, 2016 9:48 pm
Re: Prelude, pt. II: World 11 Changelog
Lunarius_Haberdash wrote: No, it doesn't. It does, however, encourage the possibility of a coast to coast trade by Knarr. Including the ability to ambush traders as they unload the Knarr into a wagon on the other shore. It makes trade "Not completely safe" between continents. It also means that for certain goods you may have to hop a Knarr and go to the continent next door to get what you need. I hope it plays out this way, and that underwater caves are not a thing that can happen.
+1Lunarius_Haberdash wrote:We need to have Knarr teleportation removed when it has cargo. Otherwise, we are dealing with a situation where instead of waterborne raiding being possible, we're going to have empty Knarrs traveling to pick up goods from a friendly port, and hearthing home. Instead of really traveling to trade, people will send on Knarr one direction, one Knarr the other, and teleport home to their docks.
Please make it impossible for Knarrs to teleport home with a full cargo so we can have piracy be a thing.
I will literally take nearly any change that makes coming across people in the world more common.
I like that there would be some danger involved in returning goods from a trade too.
Teleporting with row boats? Completely fine. Teleporting with Knarrs? Nah fuck that.
When did they even add that shit anyway? Last time I played you couldn't do that with Knarrs. Either way, that's fucking irrelevant so who gives a fuck, now that Oceans are a thing let's revert it to how it was so we can get some use out of them.
Honestly though if continents work as I think they will do then we shouldn't have 1 universal trade hub that dominates all the rest and holds a complete monopoly. This is the perfect time for people to make their own trade hubs on continents lacking them. People will be more inclined to visit the ones closer to them but if they can't find shit they want there then they'll just have to take the more tedious and dangerous journey to the next closest one.
There's little point of Oceans and Continents being a thing if they're not going to properly divide land masses.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Prelude, pt. II: World 11 Changelog
you also barely play this game, you play like every other person who quits the majority of the world and comes back for a new world, have fun doing this the entire world lolmaze wrote: I use to be the middle man for world 8. moving a cart back and forth between villages for trades. I rather enjoyed that a lot.
so I don't think "nobody" is accurate
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Prelude, pt. II: World 11 Changelog
Lunarius_Haberdash wrote: Then they should build trade lines and trade with the next island over, who can trade with the next island over, who can trade with the next island over. It decentralizes trade and incentivizes rising costs the further you get from the point of origin.

epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..