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DPblH
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Re: Game Development: Prelude
Any info about world size?
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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loftar
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Re: Game Development: Prelude
Initially, I imagine we'll make it as large as worlds 3-7 started out; that is, 25,000×25,000 tiles, and enlarge it as/when/if necessary. But, it's not a fixed number that I am in any way committed to.DPblH wrote:Any info about world size?
Generally, as regards world size, the ideal that I'm striving for is really that the world should be able to be indefinitely large -- preferably, even generate more map on-the-fly as player close in on the edges. However, I recognize that under the current mechanics, people just spread out unsoundly much and the entire game world feels empty. The currently sized world would probably feel empty even if we had 100 or even 1,000 times more players than we currently do, and that is probably not as it should for an MMO. I'm far from sure what mechanics would lead to a world feeling healthy and sound while also being indefinitely large, but I'll keep striving for them.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DPblH
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Re: Game Development: Prelude
Also, any changes on fate forage curios?
And what size of the world is it now? 21x21 SG?
And what size of the world is it now? 21x21 SG?
Last edited by DPblH on Thu Feb 04, 2016 3:51 am, edited 1 time in total.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Archiplex
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Re: Game Development: Prelude
loftar wrote:Initially, I imagine we'll make it as large as worlds 3-7 started out; that is, 25,000×25,000 tiles, and enlarge it as/when/if necessary. But, it's not a fixed number that I am in any way committed to.DPblH wrote:Any info about world size?
Generally, as regards world size, the ideal that I'm striving for is really that the world should be able to be indefinitely large -- preferably, even generate more map on-the-fly as player close in on the edges. However, I recognize that under the current mechanics, people just spread out unsoundly much and the entire game world feels empty. The currently sized world would probably feel empty even if we had 100 or even 1,000 times more players than we currently do, and that is probably not as it should for an MMO. I'm far from sure what mechanics would lead to a world feeling healthy and sound while also being indefinitely large, but I'll keep striving for them.
Has the idea of a less "randomly" constructed world and something more like continents and chains of islands been thought of?
Would probably make the entire thing less of a headache
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bmjclark
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Re: Game Development: Prelude
Will there still be a central grid that everyone spawns in? Or will it be random spawning like before. I think the central grid was a huge mistake tbh.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Shadow7168
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Re: Game Development: Prelude
Spooky. Wonder who the lucky group was?Kaios wrote:-snip-
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
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loftar
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Re: Game Development: Prelude
Depends on what you mean by "randomly constructed". I don't see any future in which we'll draw a world by hand rather than letting the computer do it for us, if that's what you mean. I wouldn't mind it if the mapgen could generate continents and whatnot, though (however, I am less keen on an "archipelago" map, but mostly for lore reasons).Archiplex wrote:Has the idea of a less "randomly" constructed world and something more like continents and chains of islands been thought of?
We are having thoughts on it, but I'm not sure I want to reveal those, at least yet.DPblH wrote:Also, any changes on fate forage curios?
It's actually non-rectangular, but the "bounds" are 175,000×175,000 tiles. "Supergrids" are not a relevant concept; those were just the 5,000×5,000 units of map that the Legacy mapgen generated in one batch.DPblH wrote:And what size of the world is it now? 21x21 SG?
Haven't decided on that yet.bmjclark wrote:Will there still be a central grid that everyone spawns in? Or will it be random spawning like before. I think the central grid was a huge mistake tbh.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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boshaw
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Re: Game Development: Prelude
Shadow7168 wrote:Spooky. Wonder who the lucky group was?Kaios wrote:-snip-

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loftar
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Re: Game Development: Prelude
It would be more convincing if you posted one with someone sacrificed on. :)boshaw wrote:[screenshot]
"Object-oriented design is the roman numerals of computing." -- Rob Pike
