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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Milling Time
Some developers just aren't that... "community friendly" I suppose is a good way to put it. I've played/own a few games that have kept on plugging along on development for a few years now, but you don't get a dev post on much but about once a month or so. The patches are only every few months. (I'll note they're sizable patches with bug fixes and content updates.) I think it's a matter of how much the devs want to discuss it and are comfortable discussing it. Nobody should be forced into making statements on the state of their game that they aren't comfortable with revealing.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Milling Time
What a chonker of a patch
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Game Development: Milling Time
Yes! This update could be a prelude for new improvements like automatic conveyor belts, assemblers etc! Imagine factorio haven
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Faravidus
- Posts: 125
- Joined: Sat Jan 06, 2024 10:25 am
- Location: Northern Sweden
Re: Game Development: Milling Time
Yo I had no idea you could hang Nettles on walls ... That's very cool!jorb wrote: Small Fixes
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- Stinging nettle hangs better on walls.


JOIN THE OFFICIAL H&H DISCORD TODAY
Formerly Gabula/Alubag ~ Playing since W4 ~ faravid88 on Discord ~ https://steamcommunity.com/id/faravid88
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sniffles
- Posts: 2
- Joined: Tue Jun 04, 2024 2:51 pm
Re: Game Development: Milling Time
Thank you for coming back from your break!






