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Direkled
- Posts: 79
- Joined: Thu Jul 25, 2013 8:49 pm
Re: Game Development: Another Touch of Fix
Thankfully the update didn't remove already existing visitor debuffs so I still have my collection. Can't get any more, unfortunately.
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Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Game Development: Another Touch of Fix
I hear some heretics use the microsoft or clang compilersloftar wrote:GCC, of course. What would even be the alternative?
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Pupsi
- Posts: 550
- Joined: Mon Jun 06, 2011 4:31 am
- Location: heheh
Re: Game Development: Another Touch of Fix
It was best update and we lost it 
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Another Touch of Fix
Now step out of the claim and watch them all disappear at the same time.Direkled wrote:Thankfully the update didn't remove already existing visitor debuffs so I still have my collection. Can't get any more, unfortunately.
Well, Clang is okay, I guess, but I actually do depend on quite a few GNU C features, not least of which are nested functions.Artemiswhb wrote:I hear some heretics use the microsoft or clang compilers :D
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Game Development: Another Touch of Fix
Don't nested functions have an impact on performance though? If anything it looks really messy imholoftar wrote:Well, Clang is okay, I guess, but I actually do depend on quite a few GNU C features, not least of which are nested functions.
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loftar
- Posts: 9096
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Re: Game Development: Another Touch of Fix
Only insofar as they require a simple three-instruction trampoline to be called, which really should not be a big deal.Artemiswhb wrote:Don't nested functions have an impact on performance though?
Not any more so than nested functions in Python, LABELS/FLET blocks in CL, anonymous classes in Java, or lambda expressions in just about any language that supports them, if you ask me.Artemiswhb wrote: If anything it looks really messy imho :D
And certainly less messy than creating an explicit struct for any callback function that requires context data, and polluting the toplevel namespace with the requisite functions. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Game Development: Another Touch of Fix
I suppose, good thing you're not anal about performance like meloftar wrote:Only insofar as they require a simple three-instruction trampoline to be called, which really should not be a big deal.
I agree.loftar wrote:Not any more so than nested functions in Python, LABELS/FLET blocks in CL, anonymous classes in Java, or lambda expressions in just about any language that supports them, if you ask me.
And certainly less messy that creating an explicit struct for any callback function that requires context data, and polluting the toplevel namespace with the requisite functions.
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loftar
- Posts: 9096
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- Location: Your character database
Re: Game Development: Another Touch of Fix
Oh, I can be pretty anal about performance, but you have to pick your fights. In the grand scheme of things, two MOVs and an indirect JMP come pretty much for free. They probably don't even delay the critical path by a single cycle.Artemiswhb wrote:I suppose, good thing you're not anal about performance like me :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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r21187
- Posts: 414
- Joined: Wed Apr 23, 2014 2:17 pm
- Yahoo Messenger: https://www.facebook.com/r21187
- Location: hidden in a cave
Re: Game Development: Another Touch of Fix
see? they dont even thank you NOT EVEN 1 THANK YOUloftar wrote:Either that, or you are a few weeks late in ensuring you can control your own permissions. Just saying.jaguar wrote:you are 24h late
told you should wait at last a week
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Game Development: Another Touch of Fix
Yeah that doesn't sound like it would have that much of an impact. I haven't gone to that level of detail yet in C, still learningloftar wrote:Oh, I can be pretty anal about performance, but you have to pick your fights. In the grand scheme of things, two MOVs and an indirect JMP come pretty much for free. They probably don't even delay the critical path by a single cycle.