this is 100% correct - what's the point of raising quality and stats if you're just going to roll over whenever a bad guy shows up?loftar wrote:That sounds to me as if they simply have their priorities wrong, though.VDZ wrote:(an advanced village too, really - noob villagers don't care about training combat skills).
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bitza
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Re: The Ghost of Christmas Future, II
Karede wrote: It takes a special kind of autism to play this game
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loftar
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Re: The Ghost of Christmas Future, II
Not that there isn't any point to this, perhaps, but I hardly think AI enemies are a substitute for real humans.VDZ wrote:How about AI enemies (such as animals) that fight back without killing you
Well, if this were categorically true then this whole discussion is moot since there could never be a need to practice anyway, no?VDZ wrote:[...]and any player attacking someone from a noob village is likely so much superior in stats that attempting to fight back is entirely futile.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Akhilleus
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Re: The Ghost of Christmas Future, II
I do like the training dummy idea. Craftable, fights back, stops if you have 25% hp or less or some shit. Programmed to fight like someone who has a vague idea of what they're doing. Maybe even have "Basic Training Dummy" Advanced Training Dummy" "Expert Training Dummy" IDK. Just an idea to shoot out there. I understand why the combat is what it is though. I just wish there was a different one entirely, but, I also understand how difficult that would be to think up and apply to this game in particular.
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VDZ
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Re: The Ghost of Christmas Future, II
Considering the animals have combat behavior, I would assume you're supposed to be able to melee them at some point. Understanding combat is not necessary, but it does seem helpful. It kind of feels like I'm missing part of the game by never doing any melee combat.loftar wrote:Well, if this were categorically true then this whole discussion is moot since there could never be a need to practice anyway, no?VDZ wrote:[...]and any player attacking someone from a noob village is likely so much superior in stats that attempting to fight back is entirely futile.
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loftar
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Re: The Ghost of Christmas Future, II
I thought we were talking about understanding combat in the context of being able to defend oneself against other players. Was your point about PvE all along?VDZ wrote:Considering the animals have combat behavior, I would assume you're supposed to be able to melee them at some point.
In that case, I say you're being very overly paranoid. I've been fighting animals quite a bit on my "real" characters with no fear whatsoever of dying.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Potjeh
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Re: The Ghost of Christmas Future, II
What if you implemented AI as a neural network? In an MMO like this it could get a LOT of training. Hell, I think that it'd be better than most real humans within a couple of months. And it should fight fairly human-like if it learns to fight by fighting humans.loftar wrote:Not that there isn't any point to this, perhaps, but I hardly think AI enemies are a substitute for real humans.VDZ wrote:How about AI enemies (such as animals) that fight back without killing you
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Arcanist
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Re: The Ghost of Christmas Future, II
90% of combat is the movement, even in 1v1 with closely statted characters, the movement is who will win or die, and the choice of what combo to use when you have enough coins, good luck training that combination into a computer.
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Potjeh
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Re: The Ghost of Christmas Future, II
Ever played Creatures? You'd be surprised what you can train a NN to do.
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popfor
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Re: The Ghost of Christmas Future, II
I believe that the implementation of a military-class evolving AI is in order to effectively counter Hearthings. For science, of course.
Can't let those grinders get away with being powerful.
inb4 feels emotions and overthrows game /thread
Can't let those grinders get away with being powerful.
inb4 feels emotions and overthrows game /thread

my avatar is stolen without permission

#badboysclub
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TeckXKnight
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Re: The Ghost of Christmas Future, II
I for one welcome our swimming stealth bear overlords.popfor wrote:inb4 feels emotions and overthrows game
Besides you and me has anyone ever played Creatures before?Potjeh wrote:Ever played Creatures? You'd be surprised what you can train a NN to do.