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Potjeh
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Re: The Ghost of Christmas Future, II
Another example that more people might be familiar with is Collin McRae Rally 2, which also uses NN for it's fairly competent AI. In an MMO like Haven I figure NN could learn to copy tactics from players who win fights.
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loftar
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Re: The Ghost of Christmas Future, II
Haha, well, yes, I have considered that on many occasions. :)Potjeh wrote:What if you implemented AI as a neural network? In an MMO like this it could get a LOT of training. Hell, I think that it'd be better than most real humans within a couple of months. And it should fight fairly human-like if it learns to fight by fighting humans.
It's not entirely trivial, of course, so I haven't been able to make it a priority enough to try it yet, but it's certainly not off the table.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
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Re: The Ghost of Christmas Future, II
I think people would find way to abuse it.Potjeh wrote:Another example that more people might be familiar with is Collin McRae Rally 2, which also uses NN for it's fairly competent AI. In an MMO like Haven I figure NN could learn to copy tactics from players who win fights.

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VDZ
- Posts: 2766
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Re: The Ghost of Christmas Future, II
It's about both. I'd learn it for PvE, and I'd also use it to not get my ass kicked as hard in PvP should the need arise.loftar wrote:I thought we were talking about understanding combat in the context of being able to defend oneself against other players. Was your point about PvE all along?VDZ wrote:Considering the animals have combat behavior, I would assume you're supposed to be able to melee them at some point.
That's easy to say for someone who knows the system. A long time ago I thought I was ready, had armor and a sword and what I thought was decent enough UA to fight a Fox...and I got my ass kicked, hard. I was lucky it didn't kill me. Now, I could repeat this process until I discover what kind of setup is decent enough for fighting foxes and which moves work well in which situations, but that would cost me several characters.loftar wrote:In that case, I say you're being very overly paranoid. I've been fighting animals quite a bit on my "real" characters with no fear whatsoever of dying.
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borka
- Posts: 9965
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Re: The Ghost of Christmas Future, II
loooong time agoTeckXKnight wrote:Besides you and me has anyone ever played Creatures before?Potjeh wrote:Ever played Creatures? You'd be surprised what you can train a NN to do.
for those interested:
https://creatures.wiki/Creatures_Wiki_Homepage
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Yeah like with everything ... you could even connect bot scripts with NN today if you want toshubla wrote:I think people would find way to abuse it.Potjeh wrote:Another example that more people might be familiar with is Collin McRae Rally 2, which also uses NN for it's fairly competent AI. In an MMO like Haven I figure NN could learn to copy tactics from players who win fights.
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Ninijutsu
- Posts: 2228
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Re: The Ghost of Christmas Future, II
Please try this sometime in the future. I would have too much fun turning your AI into the terminator.loftar wrote:Haha, well, yes, I have considered that on many occasions.Potjeh wrote:What if you implemented AI as a neural network? In an MMO like this it could get a LOT of training. Hell, I think that it'd be better than most real humans within a couple of months. And it should fight fairly human-like if it learns to fight by fighting humans.
It's not entirely trivial, of course, so I haven't been able to make it a priority enough to try it yet, but it's certainly not off the table.
Of another era.
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Granger
- Posts: 9255
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Re: The Ghost of Christmas Future, II
This.VDZ wrote:That's easy to say for someone who knows the system.loftar wrote:In that case, I say you're being very overly paranoid. I've been fighting animals quite a bit on my "real" characters with no fear whatsoever of dying.
Plus you have the knowledge that you have the theoretical option to revive you char (irrelevant if you use it or not) in case things go south (be it that lag hits, you fumble with the interface or you just don't get it right). This is something the normal player lacks, thus they might be a little more cautious than you are when it comes to approaching PvE after the first (most likely discouraging) experience with it:
Just like that.A long time ago I thought I was ready, had armor and a sword and what I thought was decent enough UA to fight a Fox...and I got my ass kicked, hard. I was lucky it didn't kill me. Now, I could repeat this process until I discover what kind of setup is decent enough for fighting foxes and which moves work well in which situations, but that would cost me several characters.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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loftar
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Re: The Ghost of Christmas Future, II
Sure, but just keep an escape boat ready and you'll never have trouble. :)VDZ wrote:That's easy to say for someone who knows the system.
I would literally never, and I am slightly offended that you think I even consider it an option.Granger wrote:Plus you have the knowledge that you have the theoretical option to revive you char (irrelevant if you use it or not) in case things go south
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Metruption
- Posts: 358
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Re: The Ghost of Christmas Future, II
Escape boats are the bestloftar wrote:Sure, but just keep an escape boat ready and you'll never have trouble.VDZ wrote:That's easy to say for someone who knows the system.![]()
Always lift up a second escape boat and bring it along just in case
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Granger
- Posts: 9255
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Re: The Ghost of Christmas Future, II
Point i was trying to make was that the subconscious knowledge that something could (in terms of possible - even if totally out of the question on a conscious level, thus the word theoretical) be done when things go south can lead to a more riskier (or call it relaxed when seen from a different side) behaviour.loftar wrote:I would literally never, and I am slightly offended that you think I even consider it an option.Granger wrote:Plus you have the knowledge that you have the theoretical option to revive you char (irrelevant if you use it or not) in case things go south
Didn't plan to suggest that you considered that option, no offense was intended.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020