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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Death
We meant to deliver a patch tonight, but a strange bug vexes us. We'll aim to push it tomorrow night instead.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Death
Have you tried restarting your modem?jorb wrote:We meant to deliver a patch tonight, but a strange bug vexes us. We'll aim to push it tomorrow night instead.
Granger wrote:Fuck off, please go grow yourself some decency.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Death
Turn it off and then on againjorb wrote:We meant to deliver a patch tonight, but a strange bug vexes us. We'll aim to push it tomorrow night instead.
Check your internet connection and ofc update windows
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Death
And it's shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit. pls fixjorb wrote:Attacks that target multiple enemies is a good idea regardless, yeah. We did implement a sword attack on that note.Potjeh wrote:why not AoE attacks?





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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Game Development: Death
You always seem to come back to the possibility to bot something in this argument. As I said there are plenty of activities in game already people are botting the living hell out of.loftar wrote:If Zerglings were more important, I don't think it would take long for custom clients to develop an interface to control multiple characters. As I understood, it, they were already half there earlier in this world before we changed the combat deltas to make fresh spawns less useful in a fight.burgingham wrote:You control only one Zergling at a time in HnH. That is basically the same as Starcraft, yeah...
As for the other questions, I certainly don't have any short, holistic answer to them.
Maybe it is time to think about a more proactive stance against botting even if it is not trivial to police those things. People will always find ways to bot, but they mght do so a lot less if they have to be afraid of getting reported and banned.
I know you lack the manpower and will to play police in the game, but developing around botting is just not happening in a meaningful way. Just look at farming. You implemented most stuff that was botted before as a game mechanic now and people wrote new bots that automate the other parts of farming. Seems to me this is a lot more time consuming for you guys actually. Always hunting for the latest botting activity and come up with entirely new mechanics to prevent it. Sysiphus would be proud.
Maybe this isn't even solvable in a good way with just two people developing the game and we have to accept that it is what it is. Then we at least need better endgame though. Right now pushing numbers is all it is and that is all botted. I hope you don't just cling to uncapped stats because it represents late game to you.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Game Development: Death
"You keep stealing food. Let's cut your head, instead of resolving the issues causing the poverty!".burgingham wrote: People will always find ways to bot, but they mght do so a lot less if they have to be afraid of getting reported and banned.
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Game Development: Death
I am saying there might not be such a solution here. Thus the "People will always bot". No matter how good the game mechanics are. It seems to be a common problem in all online games. I mean maybe I am wrong and all online games are just bad and haven't found the proper solution to it yet. Then I would be more than happy to see Loftar and Jorb be the first to solve this.
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mamba
- Posts: 11
- Joined: Wed Jan 28, 2015 8:05 pm
Re: Game Development: Death
So bot zerging is the main problem of H&H currently.
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Darruin
- Posts: 322
- Joined: Sat Jun 01, 2013 5:24 pm
Re: Game Development: Death
The temptation to bot is much harder to control than the outcome of doing so. If there were some automated method of detecting the botters wouldn't it be logical to just remove them? It just comes down to detrimenting their effort for cheating in some way, and even if they never give up they may never get a desired value for their time invested.LadyGoo wrote:"You keep stealing food. Let's cut your head, instead of resolving the issues causing the poverty!".burgingham wrote: People will always find ways to bot, but they mght do so a lot less if they have to be afraid of getting reported and banned.
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Game Development: Death
This has always been in H&H m8, either bots of just zerg alts, look at w6 combatmamba wrote:So bot zerging is the main problem of H&H currently.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
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W8: Peaceful Farmer of F&I
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