I had a feeling that you were going to say something right as I posted something. Nice seeing you again, Crfernald.crfernald wrote:Not to be picky or anything but I'm pretty sure you're the shittiest player of all time and should go fuck yourself.Dropshock wrote:Not to be picky or anything, but a few of the tool tips that show what something needs to be built/crafted need to be updated. I don't know all of them but crossroads is still the old building recipe (Blocks and dreams, now it's lots of metal included). Nothing important, just thought I'd bring it up.
Game Client modified by Ender
Moderator: Phades
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Dropshock
- Posts: 99
- Joined: Fri Mar 26, 2010 11:58 pm
Re: Game Client modified by Ender
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
This data is stored in craft.conf file. Fix anything that needs fixing and send this file to me, I'll include it in next release.Dropshock wrote:Not to be picky or anything, but a few of the tool tips that show what something needs to be built/crafted need to be updated. I don't know all of them but crossroads is still the old building recipe (Blocks and dreams, now it's lots of metal included). Nothing important, just thought I'd bring it up.
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Dropshock
- Posts: 99
- Joined: Fri Mar 26, 2010 11:58 pm
Re: Game Client modified by Ender
Well, here's the fix for Crossroads: http://pastebin.com/N3TNFgf9EnderWiggin wrote:This data is stored in craft.conf file. Fix anything that needs fixing and send this file to me, I'll include it in next release.Dropshock wrote:Not to be picky or anything, but a few of the tool tips that show what something needs to be built/crafted need to be updated. I don't know all of them but crossroads is still the old building recipe (Blocks and dreams, now it's lots of metal included). Nothing important, just thought I'd bring it up.
I don't know of any other changes in recipes, however. So if anyone knows of any feel free to speak up.
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
EnderWiggin wrote:I've created test version of client updater. It's currently windows-only, But sources could be easily adjusted to any platform.
Updater could be found here. To install it just extract contents of archive into game folder and add this line as first line in your run.bat:...Code: Select all
.\updater\HnH_updater.exe
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webstrand
- Posts: 3
- Joined: Fri Mar 02, 2012 2:49 am
Re: Game Client modified by Ender
The client launches fine, however when I click on login it crashes.
The Error:
I'm compiling from the source on github, the revision ID is: 27d057661b3ea3d0922340bf7a0f9bcc9cf90184
Any idea how I can fix this?
The Error:
I stuck some logging into haven.Resource.loadimg, logging the resource name:Exception in thread "Haven main thread" java.lang.ExceptionInInitializerError
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:264)
at haven.Widget.initbardas(Widget.java:69)
at haven.RemoteUI.<init>(RemoteUI.java:35)
at haven.MainFrame.run(MainFrame.java:211)
at haven.MainFrame.main2(MainFrame.java:284)
at haven.MainFrame.access$100(MainFrame.java:52)
at haven.MainFrame$6.run(MainFrame.java:327)
at java.lang.Thread.run(Thread.java:722)
Caused by: java.lang.NullPointerException
at haven.Resource.loadimg(Resource.java:1144)
at haven.Window.<clinit>(Window.java:48)
... 9 more
Using x86_64 linux.gfx/hud/buttons/loginu
gfx/hud/buttons/logind
gfx/hud/cbtn
gfx/hud/cbtnd
gfx/hud/cbtnh
gfx/hud/fbtn <-- This is the resource that causes the crash.
I'm compiling from the source on github, the revision ID is: 27d057661b3ea3d0922340bf7a0f9bcc9cf90184
Any idea how I can fix this?
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Client modified by Ender
Is there anyway to turn off people radius?
Also is there an easy way to add radar icons/change current radar icons?
Also is there an easy way to add radar icons/change current radar icons?





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Halagaz
- Posts: 218
- Joined: Thu Jan 13, 2011 10:25 pm
Re: Game Client modified by Ender
The client crash all the time when you launch it when you use an other account, it really doesn't seam to like the fact an other account login/pass is used in a prior use (even though you don't enable the "remember me" function). I have to use an other client on the bugged account to restore the functionality in ender client. Its quiet a pain when you use key/mining alt accounts. Also this doesn't seam to happen when you use other clients.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
Can't reproduce. Can you better explain how to reproduce this?Halagaz wrote:The client crash all the time when you launch it when you use an other account, it really doesn't seam to like the fact an other account login/pass is used in a prior use (even though you don't enable the "remember me" function). I have to use an other client on the bugged account to restore the functionality in ender client. Its quiet a pain when you use key/mining alt accounts. Also this doesn't seam to happen when you use other clients.
1. Turn off radar? 2. Highlight.conf - edit this file to your liking. Though it will be rewritten on next update, so save you edited file. I'll think of a way to fix this.DDDsDD999 wrote:Is there anyway to turn off people radius?
Also is there an easy way to add radar icons/change current radar icons?
Hm... looks like one of the resources is damaged somehow. You are compiling client yourself? try to delete this resource from build folder and re-compile.webstrand wrote:The client launches fine, however when I click on login it crashes.
I stuck some logging into haven.Resource.loadimg, logging the resource name:gfx/hud/buttons/loginu
gfx/hud/buttons/logind
gfx/hud/cbtn
gfx/hud/cbtnd
gfx/hud/cbtnh
gfx/hud/fbtn <-- This is the resource that causes the crash.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
New version is available as update archive at MediaFire and taggedup. It was available at autoupdater earlier. Just got to update it to other places. Changes:
- added option to show path of every object (Options->General->Show gob path).
- added lock button to study window. If locked, you can't pick curios, but can place them inside.
- added foxes and rabbits to animal highlight