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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Project: Ainran&Dis preservation
TW is always an issue for newbies when it comes to these type of trade centers. The best thing to do is to have one at the center of the world so more people can get there. 100-150 AGI should be enough, I think.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Project: Ainran&Dis preservation
Nope. I figured I'd put it on the wiki since you had made the effort to find it, and guess what? It was already there, posted there quite some time ago. I'll see if I can do some editing to this to make it more legible and a clearly written formula and algorithm (because you can do that on a wiki and not on a forum).fallout wrote:Not sure how correct that is, if at all. I remember a thread somewhere that had Loftar trying to explain how agility affect travel weariness and it was the most confusing thing anyone has seen.Mcporkins wrote:10 agi per 1000 tiles, if i recall correctly.
edit: It wasn't that hard to find, however I'm in no condition to begin understanding it.... viewtopic.php?f=7&t=11917&p=131083&hili ... ss#p131083
Effectively, the farther you travel, the more expensive it gets (the distance is to the 3/2 power). As loftar said in that post, it can be cheaper to do several hops versus one large one. In other words, 10 Agi is nowhere near equal to 1000 tiles. (It's actually quite a bit farther at first and nowhere near as long later.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Project: Ainran&Dis preservation
I rather like the "safe" supergrid idea but I honestly don't see the point in a central trade city, especially given the ease of training up alts to ruin it... Trade as it is now just seems more convenient. Maybe there is some reason I'm missing?
How does a trader apply for space in this city? And who decides whose space is closest to the xr?
How does a trader apply for space in this city? And who decides whose space is closest to the xr?

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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Project: Ainran&Dis preservation
Opening soon 








It's to be told that greatest efforts were done by the folks and optimists who want this place to be. I'll do my best to make this place alive.
Tomorrow I'll do cupboards with crs in different SGs. Will tell their coords so public could pick them up.








It's to be told that greatest efforts were done by the folks and optimists who want this place to be. I'll do my best to make this place alive.
Tomorrow I'll do cupboards with crs in different SGs. Will tell their coords so public could pick them up.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Project: Ainran&Dis preservation
Love the name. 
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crfernald
- Posts: 446
- Joined: Sun Jul 04, 2010 2:19 pm
- Location: on a house whit a computer
Re: Project: Ainran&Dis preservation
May I recruit child soldiers from your preservation?
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Project: Ainran&Dis preservation
Some updates in the law.
There was an accident when a thief from other SG tried to escape entering to the SG. People who do not live in the SG do not have immunity* if they commited a crime. However, the ones who live in vaults in the SG and commit crimes there is no immunity and fair justice for them.
Also, if a person with no scents on him will be chased outside of the SG and will enter into it trying to get the immunity, he won't get it.
*immunity means that the crime will be investigated by guards and everything will be resolved in a peaceful way except for the time when the criminal do not want to cooperate (return stuff back, pay compensation and etc.).
Also... the trading center is in http://algeralith.info/HavenMap/?x=28.1 ... .79&zoom=9
There are signs to there available in the cupboard:

There was an accident when a thief from other SG tried to escape entering to the SG. People who do not live in the SG do not have immunity* if they commited a crime. However, the ones who live in vaults in the SG and commit crimes there is no immunity and fair justice for them.
Also, if a person with no scents on him will be chased outside of the SG and will enter into it trying to get the immunity, he won't get it.
*immunity means that the crime will be investigated by guards and everything will be resolved in a peaceful way except for the time when the criminal do not want to cooperate (return stuff back, pay compensation and etc.).
Also... the trading center is in http://algeralith.info/HavenMap/?x=28.1 ... .79&zoom=9
There are signs to there available in the cupboard:

Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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Nummy
- Posts: 489
- Joined: Sat Mar 19, 2011 10:01 am
Re: Project: Ainran&Dis preservation
Nice work for now. I don't have high agi yet, but I'm leveling it and I hope you will get some posts into my SG
So any criteria or fee for a barter stand inside market?
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Project: Ainran&Dis preservation
It would have been better if you called it A Deal With The Devil. That was a great village name for RoB World 5.
all ineherent copyright and trademark ownership for this name belongs to Avu
all ineherent copyright and trademark ownership for this name belongs to Avu
Last edited by Kaios on Tue Mar 13, 2012 12:52 am, edited 1 time in total.
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HarryDresden
- Posts: 1113
- Joined: Wed Jan 12, 2011 12:10 am
Re: Project: Ainran&Dis preservation
Is there a spot where someone could spawn an alt to pick up a sign and then Village port them from there? Too lazy to be assed to go grab one, but we'll see if we end up traveling by.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."