Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.
naosnule
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Re: Game Development: Prelude pt. II

Post by naosnule »

jorb wrote:Added Wilderness Beacon. Build it. Give it a name and it starts burning. It lasts for an hour before it is destroyed. If someone spawns by it it is destroyed. Updated OP.

If alt chaos ensues I'm nuking random bases. j/k

PRAISE!
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jorb
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Re: Game Development: Prelude pt. II

Post by jorb »

sabinati wrote:20 minutes to walk 25k tiles? what
Sorry, I'm high. 3 hours 12 minutes across the diagonal at walk speed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Amanda44
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Re: Game Development: Prelude pt. II

Post by Amanda44 »

jorb wrote:
I forgot to mention, btw: We halved the stamina costs for digging soil. Updating OP.
Yay! Bonus. :D
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Turtlesir
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Re: Game Development: Prelude pt. II

Post by Turtlesir »

am i the only one who read it as wilderness bacon? i was like, ok, hmm, wait why?
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Turtlesir
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Re: Game Development: Prelude pt. II

Post by Turtlesir »

jorb wrote:
sabinati wrote:20 minutes to walk 25k tiles? what
Sorry, I'm high. 3 hours 12 minutes across the diagonal at walk speed.
diagonal? not diameter?
Tamalak
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Re: Game Development: Prelude pt. II

Post by Tamalak »

jorb wrote:Added Wilderness Beacon. Build it. Give it a name and it starts burning. It lasts for an hour before it is destroyed. If someone spawns by it it is destroyed. Updated OP.

If alt chaos ensues I'm nuking random bases. j/k
You listen to our feedback and immediately implement something crazy and completely untested. This is why I love Haven :lol:
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rye130
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Re: Game Development: Prelude pt. II

Post by rye130 »

Turtlesir wrote:
jorb wrote:
sabinati wrote:20 minutes to walk 25k tiles? what
Sorry, I'm high. 3 hours 12 minutes across the diagonal at walk speed.
diagonal? not diameter?
Its a 5x5 square of supergrids.
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rye130
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Re: Game Development: Prelude pt. II

Post by rye130 »

jorb wrote:Added Wilderness Beacon.
Any skill requirements or specific, unobvious requirements for building one?
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NineWorlds
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Re: Game Development: Prelude pt. II

Post by NineWorlds »

Eta for when the new worlds up? I read a post saying it had been started.
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korn2
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Re: Game Development: Prelude pt. II

Post by korn2 »

rye130 wrote:
jorb wrote:Added Wilderness Beacon.
Any skill requirements or specific, unobvious requirements for building one?
Shit, sticks, and burn it with fire?

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