Only good, it's beautifulMafious wrote:@jorftar so far w10 looks good.
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: World 10
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Damon_Cooper
- Posts: 200
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Re: Game Development: World 10
I've met at least 10 in first day, and there some new still wandering around, though Im pretty close to the world' edge. So I have a feeling this world is pretty smaller than w9 (even before expansion).Mafious wrote:map size looks good, found a couple of people but not many
Also I feel kinda confused with all these 20K LP rewards. So we have a bunch of murderers on day 1. If it will be fixed any time soon - it will remind me about w9 start with claimed local resources. Same broken mechanic for a pretty good (and pretty unfair) handicap for day1 players.
Also, loc.reses with 1 unit at start makes one of them kinda useless. Im talking about Clay Pit. They all are empty now. And will regain their next unit in a month - pretty solid period for H&H. But even then, even if you get lucky to find one pit clay - what will you do with it? Make 1 bone clay? Or store it and wait for more to make a good kiln? Also, their 0/30 capacity seems like a joke now - we need 2.5 years for a pit clay to fulfill it.
Again. Only the Pit Clay. All others seems to be fine with that change (maybe, also a Guano Pile turned not so good).
Last edited by Damon_Cooper on Mon Jan 09, 2017 3:22 pm, edited 1 time in total.
Enjoyment's alternative account
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Kaios
- Posts: 9268
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Re: Game Development: World 10
it's easier to get combat moves from foxes, badgers, boars and deers than it is to get them from antsMafious wrote:ant still are deadly.
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Tammer
- Posts: 284
- Joined: Sun Sep 04, 2016 5:54 pm
Re: Game Development: World 10
I think the timer on the clay pits should be shortened - maybe 6 days per piece would be more appropriate?Damon_Cooper wrote: Also, loc.reses with 1 unit at start makes one of them kinda useless. Im talking about Clay Pit. They all are empty now. And will regain their next unit in a month - pretty solid period for H&H. But even then, even if you get lucky to find one pit clay - what will you do with it? Make 1 bone clay? Or store it and wait for more to make a good kiln? Also, their 0/30 capacity seems like a joke now - we need 2.5 years for a pit clay to fulfill it.
Again. Only the Pit Clay. All others seems to be fine with that change (maybe, also a Guano Pile turned not so good).
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Mafious
- Posts: 276
- Joined: Sun Mar 13, 2011 2:08 pm
Re: Game Development: World 10
agreed but sometimes you just need to test some things.Kaios wrote:it's easier to get combat moves from foxes, badgers, boars and deers than it is to get them from antsMafious wrote:ant still are deadly.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Leafstab
- Posts: 401
- Joined: Tue Jan 28, 2014 12:26 am
- Location: I'm not sure.....
Re: Game Development: World 10
I think clay pit should spawn huge lumps at once they are pretty much aesthetics onlyTammer wrote:I think the timer on the clay pits should be shortened - maybe 6 days per piece would be more appropriate?Damon_Cooper wrote: Also, loc.reses with 1 unit at start makes one of them kinda useless. Im talking about Clay Pit. They all are empty now. And will regain their next unit in a month - pretty solid period for H&H. But even then, even if you get lucky to find one pit clay - what will you do with it? Make 1 bone clay? Or store it and wait for more to make a good kiln? Also, their 0/30 capacity seems like a joke now - we need 2.5 years for a pit clay to fulfill it.
Again. Only the Pit Clay. All others seems to be fine with that change (maybe, also a Guano Pile turned not so good).

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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: Game Development: World 10
i think we should be able to fill clay pits. recharge the piut with normal clay or something. like for every 10 clay shorted it 1 day to a minimum of 1 clay per day?
just a thought. maybe put in XP as well? through magic?
just a thought. maybe put in XP as well? through magic?
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sudogenki
- Posts: 37
- Joined: Sun Jan 30, 2011 2:06 am
Re: Game Development: World 10
world 11 here we go.
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Mafious
- Posts: 276
- Joined: Sun Mar 13, 2011 2:08 pm
Re: Game Development: World 10
i fucked up sorry guysMafious wrote:@jorftar so far w10 looks good, is fun to play, no server issues after the first hours], map size looks good, found a couple of people but not many, ant still are deadly.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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newaccountlol
- Posts: 87
- Joined: Sat Jan 07, 2017 8:02 am
Re: Game Development: World 10
Why are quests such fucking garbage? They are always extremely far away and nowhere near the shore. They are completely fucking rage-inducing to complete and usually require several hours of walking. They never provide anything remotely worth my time. I see people saying they are getting 10-20k. Do I just bad luck? What the fuck....