Houston, We Have A Problem.

Announcements about major changes in Haven & Hearth.
Kubius
Posts: 124
Joined: Fri May 28, 2010 5:29 pm

Re: Houston, We Have A Problem.

Post by Kubius »

Wonderful. Can you elaborate WHY?
Damonkaninchen: rest in peace. Betrayed and attacked.
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novaalpha
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: Houston, We Have A Problem.

Post by novaalpha »

Kubius wrote:Umm, I still think my Ancestral Token idea may be good.
You start with 100 tokens.
You can buy these things with them:
1AT: 100 LP (this does NOT work in reverse.)
5AT: 1 Mainly Decorative Clothing Item (bunny slippers, leather cloak, etc.) Q10
10AT: 1 Clothing Item (vapntreyiu, nettle shirt/pants) Q10
15AT: 1 Bar of random Copper, Tin or Cast Iron (Q10)
20AT: 25 Numen Points (plus or minus depending on tradition/change slider, this CAN work in reverse 20NP = 5AT)
50AT: 1 Seedbag with 9 random Seeds in it. Q10

55AT: 1 Timber House at the location of your choice (no cellar)
85AT: 1 Stone Mansion at the location of your choice (no cellar)
90AT: Full Metal Tool Set (pick, shovel, metal saw, etc.) Q10
These bottom three things can only be bought ONCE.
Please no.
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Lusewing
Posts: 309
Joined: Mon Aug 23, 2010 2:29 pm

Re: Houston, We Have A Problem.

Post by Lusewing »

Because this game is about making you mark and suviving - who the hell wants to just be handed things with no effort?
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Houston, We Have A Problem.

Post by SacreDoom »

Meh... Stupidest idea ever.
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Seren_Elder
Posts: 688
Joined: Sat Oct 23, 2010 12:59 pm
Location: Down the Street, a block past maple.

Re: Houston, We Have A Problem.

Post by Seren_Elder »

agreed

spend all AT on a stone mansion or metal tools

st00pid
W3 - Apolion, Terricieil (old & new), Westedge & Saltmummys other place.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.
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stonedrydar
Posts: 98
Joined: Mon Dec 14, 2009 11:22 pm

Re: Houston, We Have A Problem.

Post by stonedrydar »

exited about world 4, how its gonna be without being able to trade high q stuff, coordination etc. i had just finished trading enough metal to finish my brickwall, but i guess everyone just built/found/did something. hope its not fake, grabbed my rangers bow and found my neighbor, but felt bad about triggering the poor guy so left him be and went to engage in the nople battle, obv i didnt last very long....
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Seren_Elder
Posts: 688
Joined: Sat Oct 23, 2010 12:59 pm
Location: Down the Street, a block past maple.

Re: Houston, We Have A Problem.

Post by Seren_Elder »

Its probably real

if they did a lie, they'd lose alot of population

and it'll be fun rebuilding and making 100 kilns in my village
W3 - Apolion, Terricieil (old & new), Westedge & Saltmummys other place.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Houston, We Have A Problem.

Post by overtyped »

mipmiopin wrote:meanwhile in Russia
Image
It better be fake, i swam for the first time with my 4 month old character
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Houston, We Have A Problem.

Post by Potjeh »

If it's real Jorb must've recently received a hit to the head that damaged his command of the English language.
Image Bottleneck
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Thoru
Posts: 73
Joined: Sat Dec 18, 2010 2:08 pm

Re: Houston, We Have A Problem.

Post by Thoru »

That would be funny
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