Fixed!spectacle wrote:Damn straight!jorb wrote:Fixed that for you!rye130 wrote:everyone understands that the FEP system works well, serving its intended purpose even though the crappy results you sometimes get make you hate it
-
rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Salem & Haven
-
Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Game Development: Salem & Haven
na, its fun, like dying
Favourite thread: viewtopic.php?f=9&t=3388
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Salem & Haven
Food is the single best system in Haven and Hearth, and I was a bit concerned when I heard J&L are discussing a new system for Salem, since I frankly can't see how it could be improved (small tweaks aside, such as boosting the food diversity bonus).
-
Saif_Mahlik
- Posts: 473
- Joined: Mon May 17, 2010 8:52 pm
Re: Game Development: Salem & Haven
Heads are too big, not cool bro and also will there be guns?
Dead Beaten Horse.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
-
Lahrmid
- Posts: 609
- Joined: Sat Mar 27, 2010 12:00 pm
Re: Game Development: Salem & Haven
Eating plagued grain will cause you to transform into an undead zombie with your jaw hanging, back crooked, and weirdly shaped and colored hair.
Then kel'thuzad will recruit you.
Then kel'thuzad will recruit you.
-
Daktoria
- Posts: 91
- Joined: Tue Dec 28, 2010 10:20 pm
Re: Game Development: Salem & Haven
Indentured Servitude was rather fundamental to American development, especially when freedom of religion was the primary reason pilgrims were emigrating from Europe.Agarrett wrote:You're a century or two off, depending on exactly when the game is set.rozn wrote:Will there be slaves? SOUTH VS NORTH!![]()
Edit: Thanks Resture, I can't wait to try Salem, but if it is worse than H&H, I'm not moving New Haro.
Likewise, the slave trade had its roots in that. From indentured servitude came debt financing and merchant banking, and from that came the basis of catalyzing supply for demand of tobacco and textiles to Europe.
Hence, the birth of slave staffed plantations beyond the Caribbean where return on investment was very easy and royally subsidized. It doesn't take much to make money off fruit and sugar.
Yes, it will take place in New England which was rather behind of the times in widescale slavery employment (as well as how Spain, not England, initiated slavery despite how Britain expanded upon it), but it did use slavery for more menial and personal services.
Employing slave NPCs and sustaining morale to hold off revolts could be interesting though. Could also be interesting to see how player characters end up competing with NPCs and vying for abolitionism.
-
Daktoria
- Posts: 91
- Joined: Tue Dec 28, 2010 10:20 pm
Re: Game Development: Salem & Haven
The biggest problem I have with 3D graphics is they tend to make economic processes much more clumsy. The top down 2D style is ideal for simplicity and it lets you view a wide amount of space and click easily through it.
If 3D graphics are being implemented, automated controls should really be enhanced like picking a field of crops or laying a path of stone. Would be nice to have an alternate 2D map or camera to path automation as well. You can include random bumps to make sure players don't just set a path and go afk either.
If 3D graphics are being implemented, automated controls should really be enhanced like picking a field of crops or laying a path of stone. Would be nice to have an alternate 2D map or camera to path automation as well. You can include random bumps to make sure players don't just set a path and go afk either.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Salem & Haven
Salem, though in 3D, is meant to be played most of the time with a view very similar to that of Haven, as can be seen e.g. in this screenshot. The camera can, however, also be zoomed in to get a closer view of one's character, as seen e.g. in the screenshot in the OP of this thread. You can see the camera control in real-time in the video I posted earlier (though it doesn't display to full range of the controllable zoom). The default zoom setting as seen in the beginning of the video of the camera gives, I think, a field-of-view very similar to that of the Haven client. It's worth noting that the trees are much larger than they are in Haven, however; I think that is as it should.Daktoria wrote:The biggest problem I have with 3D graphics is they tend to make economic processes much more clumsy. The top down 2D style is ideal for simplicity and it lets you view a wide amount of space and click easily through it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Kinky
- Posts: 84
- Joined: Mon Jan 10, 2011 5:27 am
Re: Game Development: Salem & Haven
And hopefully we can have chemistry to make lsd from ergot
