-
lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Game Development: Death
To be fair it'd be impossible to block botting because I could easily just make a bot using something silly like auto-hotkey. Might not be the best bot out there but it'd make due. So the solution isn't gonna be blocking custom clients or something of the like, i think.
-
ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: Game Development: Death
I'm not a client maker and know 0 about it, but i'm sure you could make many things server side, like pathfinding etc, so people wouldn't be in disadvantage since they don't have a coder behind. Every noob that starts playing is literaly in stone age compared do people with own clients. There is your problem that you need to work on, not fixing auto aggro and auto hearthing.jorb wrote:This is factually incorrect. We cannot force a client upon anyone.ramones wrote:which they could fix by making one and only allowed client with serverside functions/commands, that would prevent retarded auto hearth, auto curio, auto aggro etc.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
-
Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Death
ramones wrote:I'm not a client maker and know 0 about it, but i'm sure you could make many things server side, like pathfinding etc, so people wouldn't be in disadvantage since they don't have a coder behind. Every noob that starts playing is literaly in stone age compared do people with own clients. There is your problem that you need to work on, not fixing auto aggro and auto hearthing.jorb wrote:This is factually incorrect. We cannot force a client upon anyone.ramones wrote:which they could fix by making one and only allowed client with serverside functions/commands, that would prevent retarded auto hearth, auto curio, auto aggro etc.
It has always been like that, when you had some magic emcity client from xcom on w7 you didnt cry about unequality lol
they should work on post saying : Hello everyone, we quit the project and sell it to xyz, going back to work on legacyramones wrote:There is your problem that you need to work on, not fixing auto aggro and auto hearthing.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Death
What do you imagine "work on legacy" means, if not precisely what we are doing, i.e. starting from that version and building something better?Ozzy123 wrote:going back to work on legacy
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Game Development: Death
You can also to try to mimic your own playstyle/routine, which is sometimes close to a bot. I mean I regularly fill curios and when I do it I look like a bot, looking in every cupboard, taking curios studying... Just add some random variables in clicks, some random failed interactions, random failed pathing etc... And you get a bot that will look much like a player.lachlaan wrote:To be fair it'd be impossible to block botting because I could easily just make a bot using something silly like auto-hotkey. Might not be the best bot out there but it'd make due. So the solution isn't gonna be blocking custom clients or something of the like, i think.

-
strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Death
Removing bots 100% is very much near-impossible to do, as has been brought up many times already. As long as the server receives any form of player input, there WILL be a way to make bots. Neither somehow only allowing default clients to function (which is already pretty much impossible itself) nor implementing pattern-recognition for catching bots will solve the problem, as there are always ways to get around those quite easily, and the effort the devs would have to input is magnitudes larger than the effort it would take the botmakers to get around them.
The only "real solution" to this problem is to lower the advantage the botting players can have over the non-botting ones, to the point where people who like botting can do it without receiving any real benefit, and the people that dislike bots can still be on their (somewhat) same level while still playing "legit". Stuff like the updated curio system was a good step towards that, and I personally hope it's brought back sometime. Another good step was the fate system, the only problem with it being that it's way too rare to get anything at all from it nowadays, but at the very least you have to recognize that it very much killed the usual foraging bots (edel, bluebell, flotsam, pearl, etc). This is only true if there isn't some secret way to exploit the fate system that has since been discovered, though.
The only "real solution" to this problem is to lower the advantage the botting players can have over the non-botting ones, to the point where people who like botting can do it without receiving any real benefit, and the people that dislike bots can still be on their (somewhat) same level while still playing "legit". Stuff like the updated curio system was a good step towards that, and I personally hope it's brought back sometime. Another good step was the fate system, the only problem with it being that it's way too rare to get anything at all from it nowadays, but at the very least you have to recognize that it very much killed the usual foraging bots (edel, bluebell, flotsam, pearl, etc). This is only true if there isn't some secret way to exploit the fate system that has since been discovered, though.
Last edited by strpk0 on Wed Jan 27, 2016 6:50 pm, edited 2 times in total.
Granger wrote:Fuck off, please go grow yourself some decency.
-
dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Game Development: Death
In game captchas lol ![Trollface ¦]](./images/smilies/troll.gif)
-
dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Death
there was an easier and better way to do this, make new animals, like polar bears on mountains that would drop the edels(you get the curios from butchering them or fighting them, whatever) it would reduce the bottability significantly and make the game more fun, but sadly, the worst way was chosen to implement - fate system, so people would find an edel maybe once per 2 months.strpk0 wrote:very least you have to recognize that it very much killed the usual foraging bots (edel, bluebell, flotsam, pearl, etc). This is only true if there isn't some secret way to exploit the fate system that has been discovered, though.
Click to read Developer's thoughts on PvP
-
strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Death
But then there's the problem of having to change gameplay significantly for the sake of fighting bots (something that will simply end up being botted aswell). I'm pretty sure that the combat bots that exist nowadays could easily just get around this anyway, and then the newer players would have to deal with a larger difficulty for catching up to the botters that just have tens of bots running around murdering every bear in sight, in any exploitable way possible.dafels wrote:there was an easier and better way to do this, make new animals, like polar bears on mountains that would drop the edels(you get the curios from butchering them or fighting them, whatever) it would reduce the bottability significantly and make the game more fun, but sadly, the worst way was chosen to implement - fate system.strpk0 wrote:very least you have to recognize that it very much killed the usual foraging bots (edel, bluebell, flotsam, pearl, etc). This is only true if there isn't some secret way to exploit the fate system that has been discovered, though.
I do agree the fate system could definitely use some work, but at the very least it made the most OP bots of the old haven useless for the time being until a better system is implemented.
Granger wrote:Fuck off, please go grow yourself some decency.
-
dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Game Development: Death
You dont think animal based combat could be easily botted?dafels wrote:there was an easier and better way to do this, make new animals, like polar bears on mountains that would drop the edels(you get the curios from butchering them or fighting them, whatever) it would reduce the bottability significantly and make the game more fun, but sadly, the worst way was chosen to implement - fate system, so people would find an edel maybe once per 2 months.strpk0 wrote:very least you have to recognize that it very much killed the usual foraging bots (edel, bluebell, flotsam, pearl, etc). This is only true if there isn't some secret way to exploit the fate system that has been discovered, though.