Better get started on that infrastructure, team up and buy, buy, buy your sub tokens so you can put up a viable defenceRamki wrote:Why would you make the river systems connect? Thats the dumbest thing you can do with a smaller map.![]()
Say hello too roaming screw you groups.
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abt79
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Re: Game Development: Prelude
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jaguar
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Re: Game Development: Prelude
Well, you can make reset for world, but we would like to keep characters...we invested a lot in to them.
There is no reasons to resets characters, in in't it?
There is no reasons to resets characters, in in't it?
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DPblH
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Re: Game Development: Prelude
We found it only at lvl3, which is hard for noobs, I think. And even on lvl3 it was too rare.sabinati wrote:i had tons of copper vOvDPblH wrote:Loftar, another question. Was it a bug with copper this world? Why it was more rare then gold? Would it be fixed in any way next world?
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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overtyped
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Re: Game Development: Prelude
Dole would like you to know you are not smart.jaguar wrote:Well, you can make reset for world, but we would like to keep characters...we invested a lot in to them.
There is no reasons to resets characters, in in't it?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Ramki
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Re: Game Development: Prelude
I'm pretty sure people enjoy being slayed by people that have player killing abilities. -sarcasm-jaguar wrote:Well, you can make reset for world, but we would like to keep characters...we invested a lot in to them.
There is no reasons to resets characters, in in't it?
Last edited by Ramki on Thu Feb 04, 2016 4:57 am, edited 1 time in total.
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LadyGoo
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Re: Game Development: Prelude
I like how devs implemented a new boss, the altar.
So there is a reason to team up and fight those who want the world to end as well.
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Shipright
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Re: Game Development: Prelude
Reducing the world size is a good idea as long as you don't go overboard. Having a coherent river system will also effectively shrink the world so please take that into account.
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Aperson
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Re: Game Development: Prelude
this the dumbest shitjorb wrote: What we want to do instead is to, rather than limit player time spent in the game, limit player ability. We, thus, want to introduce three ingame levels of level caps to both player stats and qualities -- 50, 125, and 200 -- corresponding to free play, verified account, and subscribed account.
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Ramki
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Re: Game Development: Prelude
A lot of people will agree with you. I see nothing wrong with the current system.Aperson wrote:this the dumbest shitjorb wrote: What we want to do instead is to, rather than limit player time spent in the game, limit player ability. We, thus, want to introduce three ingame levels of level caps to both player stats and qualities -- 50, 125, and 200 -- corresponding to free play, verified account, and subscribed account.
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Burzan
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Re: Game Development: Prelude
According to the wiki (Not sure if it's accurate), copper starts at level 2, which is pretty stupid.DPblH wrote:We found it only at lvl3, which is hard for noobs, I think. And even on lvl3 it was too rare.sabinati wrote:i had tons of copper vOvDPblH wrote:Loftar, another question. Was it a bug with copper this world? Why it was more rare then gold? Would it be fixed in any way next world?
I think currently iron, copper and tin are too uncommon, if you look at all the abandoned beginner settlements you'll notice they all just give up before having any sort of metal production, I think it's the biggest reason new players quit the game, they just can't get metal. Upping the cost of a support to an entire bar certainly doesn't help. And do mine holes have to be as expensive as they are? I would just remove the hard leather requirement, they shouldn't be any harder to make than a palisade. Candleberries seem a lot rarer, as there's considerably less swamps, so players are reliant on beehives for the most part, which really don't produce wax very fast.
I just believe that mining and metalworking shouldn't be so inaccessible for beginners, the game would retain more players that way.