Game Development: Prelude

Announcements about major changes in Haven & Hearth.
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abt79
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Re: Game Development: Prelude

Post by abt79 »

Ramki wrote:Why would you make the river systems connect? Thats the dumbest thing you can do with a smaller map. :|

Say hello too roaming screw you groups.
Better get started on that infrastructure, team up and buy, buy, buy your sub tokens so you can put up a viable defence
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jaguar
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Re: Game Development: Prelude

Post by jaguar »

Well, you can make reset for world, but we would like to keep characters...we invested a lot in to them.
There is no reasons to resets characters, in in't it?
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DPblH
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Re: Game Development: Prelude

Post by DPblH »

sabinati wrote:
DPblH wrote:Loftar, another question. Was it a bug with copper this world? Why it was more rare then gold? Would it be fixed in any way next world?
i had tons of copper vOv
We found it only at lvl3, which is hard for noobs, I think. And even on lvl3 it was too rare.
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overtyped
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Re: Game Development: Prelude

Post by overtyped »

jaguar wrote:Well, you can make reset for world, but we would like to keep characters...we invested a lot in to them.
There is no reasons to resets characters, in in't it?
Dole would like you to know you are not smart.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Ramki
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Re: Game Development: Prelude

Post by Ramki »

jaguar wrote:Well, you can make reset for world, but we would like to keep characters...we invested a lot in to them.
There is no reasons to resets characters, in in't it?
I'm pretty sure people enjoy being slayed by people that have player killing abilities. -sarcasm- ¦]
Last edited by Ramki on Thu Feb 04, 2016 4:57 am, edited 1 time in total.
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LadyGoo
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Re: Game Development: Prelude

Post by LadyGoo »

I like how devs implemented a new boss, the altar. :D So there is a reason to team up and fight those who want the world to end as well.
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Shipright
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Re: Game Development: Prelude

Post by Shipright »

Reducing the world size is a good idea as long as you don't go overboard. Having a coherent river system will also effectively shrink the world so please take that into account.
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Aperson
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Re: Game Development: Prelude

Post by Aperson »

jorb wrote: What we want to do instead is to, rather than limit player time spent in the game, limit player ability. We, thus, want to introduce three ingame levels of level caps to both player stats and qualities -- 50, 125, and 200 -- corresponding to free play, verified account, and subscribed account.
this the dumbest shit
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Ramki
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Re: Game Development: Prelude

Post by Ramki »

Aperson wrote:
jorb wrote: What we want to do instead is to, rather than limit player time spent in the game, limit player ability. We, thus, want to introduce three ingame levels of level caps to both player stats and qualities -- 50, 125, and 200 -- corresponding to free play, verified account, and subscribed account.
this the dumbest shit
A lot of people will agree with you. I see nothing wrong with the current system.
Burzan
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Re: Game Development: Prelude

Post by Burzan »

DPblH wrote:
sabinati wrote:
DPblH wrote:Loftar, another question. Was it a bug with copper this world? Why it was more rare then gold? Would it be fixed in any way next world?
i had tons of copper vOv
We found it only at lvl3, which is hard for noobs, I think. And even on lvl3 it was too rare.
According to the wiki (Not sure if it's accurate), copper starts at level 2, which is pretty stupid.
I think currently iron, copper and tin are too uncommon, if you look at all the abandoned beginner settlements you'll notice they all just give up before having any sort of metal production, I think it's the biggest reason new players quit the game, they just can't get metal. Upping the cost of a support to an entire bar certainly doesn't help. And do mine holes have to be as expensive as they are? I would just remove the hard leather requirement, they shouldn't be any harder to make than a palisade. Candleberries seem a lot rarer, as there's considerably less swamps, so players are reliant on beehives for the most part, which really don't produce wax very fast.
I just believe that mining and metalworking shouldn't be so inaccessible for beginners, the game would retain more players that way.

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