Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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OvShit
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: Game Client modified by Ender

Post by OvShit »

Excuse me guys for being a newb, but how does one launch this on Ubuntu? Does not seem to launch bat even through wine start.
UPD:managed to get it running, even got to actual play - but it got freezed on it.
Last edited by OvShit on Sun Feb 13, 2011 2:10 pm, edited 1 time in total.
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MikeySix
Posts: 195
Joined: Fri Jan 28, 2011 1:21 am

Re: Game Client modified by Ender

Post by MikeySix »

All I can say is WHOA. This is a truely amazing client. I'm extremely impressed with the interface. I thought gilbertus was good. Wow.
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happyface104
Posts: 147
Joined: Mon Jan 31, 2011 3:40 pm

Re: Game Client modified by Ender

Post by happyface104 »

Need help with this thing.

start "C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Users\michelle\Desktop\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res

thats what i put on the run.bat, i try to run it, and it say "cannot find -Djava.library.path="C:\Users\michelle\Desktop\HnH_Ender_x64""

What do?
Le meme generation ecks dee <;^)
Moondee29
Posts: 79
Joined: Sat Dec 11, 2010 1:23 pm

Re: Game Client modified by Ender

Post by Moondee29 »

happyface104 wrote:Need help with this thing.

start "C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Users\michelle\Desktop\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res

thats what i put on the run.bat, i try to run it, and it say "cannot find -Djava.library.path="C:\Users\michelle\Desktop\HnH_Ender_x64""

What do?


you remove "start" and it should run.
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Jahng
Posts: 62
Joined: Sun Jun 20, 2010 10:40 pm

Re: Game Client modified by Ender

Post by Jahng »

Having trouble getting the client to work.


I edited my run.bat to look like this:

"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Users\Ryan\Downloads\HnH_Ender_x32" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res




the cmd box just sits there for a few seconds and exits and nothing opens.



Anyone know whats wrong?
Marten
Posts: 6
Joined: Sat Feb 13, 2010 1:56 pm

Re: Game Client modified by Ender

Post by Marten »

Mehhh the radius and the hidden object stuffies arent working for me :(
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Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Game Client modified by Ender

Post by Onionfighter »

I see my suggestion was implemented. Thank you. Could you clarify what the prospecting output numbers mean? It appears that 0 means it is pointing directly NW, and that degrees are given with counter-clockwise rotation, is this correct?
Cheerleader
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cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Game Client modified by Ender

Post by cobaltjones »

So I had been using Gilbertus just fine (was kind of a bitch to set up because I'm on OSX), but I figured I'd eventually give this a shot since this seems to be updated with new features while Gilbertus seems to be abandoned.

Can anyone who is on OSX help me out here? I've tried setting it up just like I did with Gilbertus, but I get this block of text upon loading.

Code: Select all

Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl in java.library.path
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1754)
   at java.lang.Runtime.loadLibrary0(Runtime.java:823)
   at java.lang.System.loadLibrary(System.java:1045)
   at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
   at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
   at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
   at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
   at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
   at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
   at java.security.AccessController.doPrivileged(Native Method)
   at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
   at com.sun.opengl.impl.macosx.MacOSXGLDrawableFactory.<clinit>(MacOSXGLDrawableFactory.java:53)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Class.java:169)
   at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:108)
   at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
   at haven.HavenPanel.<init>(HavenPanel.java:63)
   at haven.MainFrame.<init>(MainFrame.java:125)
   at haven.MainFrame.main2(MainFrame.java:238)
   at haven.MainFrame.access$100(MainFrame.java:34)
   at haven.MainFrame$6.run(MainFrame.java:291)
   at java.lang.Thread.run(Thread.java:680)
logout

[Process completed]
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Kinky
Posts: 84
Joined: Mon Jan 10, 2011 5:27 am

Re: Game Client modified by Ender

Post by Kinky »

cobaltjones wrote:Can anyone who is on OSX help me out here? I've tried setting it up just like I did with Gilbertus, but I get this block of text upon loading.

Code: Select all

Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl in java.library.path

just like what the error says.

I can't understand why you guys do screwy things trying to install this client... :roll:

download zip file
Extract
Run.
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cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Game Client modified by Ender

Post by cobaltjones »

Kinky wrote:
cobaltjones wrote:Can anyone who is on OSX help me out here? I've tried setting it up just like I did with Gilbertus, but I get this block of text upon loading.

Code: Select all

Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl in java.library.path

just like what the error says.

I can't understand why you guys do screwy things trying to install this client... :roll:

download zip file
Extract
Run.

Hurf de durf!!!! Way to actually read my post.

Anyway, I found the answer to my problem buried in the middle of the thread.

EnderWiggin wrote:
Lilboarder32 wrote:Hi, I really like the looks of this client. I am on a mac, and there's nothing I'm going to do about it, so don't bother with any "get a pc" comments. I downloaded newest 32-bit and would like to know how to run it. Mac's are not able to run .bat files, but use .command files. I renamed run.bat to run.command and edited the contents to this:

Code: Select all

java -Xmx1024M -Xms1024M -jar /Users/Admin/Desktop/HnH_Ender/haven.jar

When I run it, the Terminal looks like this:

I tried reading and understanding what it said and one thing that stuck out to me was "no jogl in java.library.path". I checked the directory and noticed There is 4 files with the word "jogl" in it: jogl_awt.dll, jogl_cg.dll, jogl.dll, and jogl.jar. I am not sure whether the client is only built to work on windows, which I doubt as it's java related, but I would really like to use this client. Thanks for all and any support.

Your error indicates that you are missing some libraries. I don't know where to get those for mac, but if you have some other client working on mac, then you can just copy haven.jar and res folder from my 32bit client archive there and it should work. And add -r ./res to command file.

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