Less meaning of death in a permadeath game! Good idea.talon00302 wrote:I was thinking last night and came up with the idea that if you cap ua and attributes now combat is skill based, please implement.
People would make more alts to fight sothey care less about their char meaning more good fights like end of world 6.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: World 7
Jalpha wrote:I believe in my interpretation of things.
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Game Development: World 7
Lower penalty for death = lower cost of combat. Lower cost of combat = more people willing to fight.
Haven and Hearth has very little combat compared to other sandbox games with pvp mostly due to this.
Sides, like everyone doesn't mostly bot their combat chars up these days.
Haven and Hearth has very little combat compared to other sandbox games with pvp mostly due to this.
Sides, like everyone doesn't mostly bot their combat chars up these days.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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burgingham
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Re: Game Development: World 7
We need more permadeath again not less.
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NOOBY93
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Re: Game Development: World 7
This.burgingham wrote:We need more permadeath again not less.
Because, if people "already" bot combat chars shouldn't it be worked to get harder to bot?
Instead of just removing the need to bot.
Jalpha wrote:I believe in my interpretation of things.
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talon00302
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Re: Game Development: World 7
Whats permanent death when later in game I can run a 1.2kk lp/day curioplan and get 1000 uac in a few weeks?burgingham wrote:We need more permadeath again not less.
I also get the einheir from my deaths
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burgingham
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Re: Game Development: World 7
Yeah and that is exactly the problem I mean. That was not possible with the old xp system. That is why I said: We need permadeath back.
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talon00302
- Posts: 516
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Re: Game Development: World 7
I'd atleast love to be able to get the bots while they are cutting down treesburgingham wrote:Yeah and that is exactly the problem I mean. That was not possible with the old xp system. That is why I said: We need permadeath back.
Brickwalls are such a pain
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: World 7
Yeah, that would be completely impossible to ever reverse-engineer.Sinister_Grim wrote:Great Job! the only thing left is to remove Client sided advantages for lets say auto-hearth ,auto-agro night vission and what not all those private clients have. A good way to go is maybe to on ly allow the default client by making it send a code to the server and when the right code is received (randomized) it lets you login.
However before this,you would need to max out the resolution on default client and mke it a fixed size so people with a bigger screen dont have an advantage.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Lordtimo
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Re: Game Development: World 7
Good idea, im bored from all that alt war.burgingham wrote:We need more permadeath again not less.
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fox
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- Location: I'm still alive and love sweets.