necro full civcobaltjones wrote:How do you even get 500k LP with 13 int?
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NaoWhut
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Re: Game Development: Boner


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Tonkyhonk
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Re: Game Development: Boner
bmjclark wrote:It's not a coincidence. Tested it with a fresh alt with 11 psy and it gave a q11 skull, tried that about a 2-3 days ago. Zou had 11 psy when we killed him, and his skull was q11.
to back it up, a friend of mine (who got ganked by 6 silent kids) had 15 psy, his skelton was q15.NaoWhut wrote:also, the skull of Davis is 13 weight...
so there's something wrong with the whole
"half int : weight" unless they lied about
the guy's stats
he had 36 int, but its attention was 14, most likely due to the barb-civ slider moved which resulted him to be having 29 int before death. (so, 14.5 and loftar code always rounds down everything.)
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NaoWhut
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Re: Game Development: Boner
so it uses buffed int... perhapsTonkyhonk wrote:bmjclark wrote:It's not a coincidence. Tested it with a fresh alt with 11 psy and it gave a q11 skull, tried that about a 2-3 days ago. Zou had 11 psy when we killed him, and his skull was q11.to back it up, a friend of mine (who got ganked by 6 silent kids) had 15 psy, his skelton was q15.NaoWhut wrote:also, the skull of Davis is 13 weight...
so there's something wrong with the whole
"half int : weight" unless they lied about
the guy's stats
he had 36 int, but its attention was 14, most likely due to the barb-civ slider moved which resulted him to be having 29 int before death. (so, 14.5 and loftar code always rounds down everything.)
it also uses buffed psy...
Was your friend's ql 15 skull
developed?


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Tonkyhonk
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Re: Game Development: Boner
we havent killed an alt yet, so dont exactly know what this difference is between "developed" and "not developed" skulls. where does the skull say "developed" or not, or what is the definition of "not developed" skulls?
*edit*
just saw the post by bmjclark about it being different color and shape, i think 2 skulls he obtained were both not-developed according to his word, rather brown-ish looking skull. the other skull he had belonged to a random guy who tried to grief him and failed. (q12+5attn)
↓ this is the char info of the q15 skull (got the direct permission from him to show)

(change is at 4 because he moved that slider before dying.)
*edit*
just saw the post by bmjclark about it being different color and shape, i think 2 skulls he obtained were both not-developed according to his word, rather brown-ish looking skull. the other skull he had belonged to a random guy who tried to grief him and failed. (q12+5attn)
↓ this is the char info of the q15 skull (got the direct permission from him to show)

(change is at 4 because he moved that slider before dying.)
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Oddity
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Re: Game Development: Boner
weight = sqrt(Int * Psy) ?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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NaoWhut
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Re: Game Development: Boner
now i'm curious... perhaps a developed skull
requires all sliders to be all the way to one
belief

If you are, or know this guy, could you please
contact me?
requires all sliders to be all the way to one
belief
If you are, or know this guy, could you please
contact me?


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Aurion
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Re: Game Development: Boner
Doesn't use buffed psy.NaoWhut wrote: so it uses buffed int... perhaps
it also uses buffed psy...
Was your friend's ql 15 skull
developed?
Developed does not depend on ql.
Assuming developed depends on in-game time or sliders, as you said.
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cobaltjones
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Re: Game Development: Boner
You'd think it would just be a timer / character age thing. At least that's what I always assumed.
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Aurion
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Re: Game Development: Boner
I thought the same. Haven't done extensive tests to check yet though.cobaltjones wrote:You'd think it would just be a timer / character age thing. At least that's what I always assumed.
Idling sliders on an alt atm.
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mvgulik
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