As I said yesterday, the server itself is mostly unaffected. The attacker isn't logged in or anything, it's just a spam-flood of random traffic congesting the network, basically just creating packet loss for legitimate traffic.Alince wrote:though with all the recorded requests/action taken on the server by that guy should you not have an idea who it is?
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loftar
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Re: Server Status Thread
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Server Status Thread
It is actually somewhat fascinating how many recurring subnets there are in the originating traffic. I do wonder if it means that some ISPs have sent out exploitable routers to their customers and now that entire ISP is effectively being utilized for attacks.shubla wrote:because the devices in botnets could be relatively innocent peoples toothbrushes, routers etc.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Alince
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Re: Server Status Thread
Is it possible to reroute their attack target to a phony one instead?
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loftar
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Re: Server Status Thread
Not sure how you imagine that would be done. It's not like server address is a secret or anything.Alince wrote:Is it possible to reroute their attack target to a phony one instead?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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iamahh
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Re: Server Status Thread
maybe this is collateral for some geopolitical tension around motherland
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Alince
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Re: Server Status Thread
well you can make like an in between server addresses that will mitigate the amount of APM based on professional gamers max APM which is well below what a bot can do, if the APM is too high it causes a timeout on the request, thats at least what I have in mind, one server address redirects to another upon verification.loftar wrote:Not sure how you imagine that would be done. It's not like server address is a secret or anything.Alince wrote:Is it possible to reroute their attack target to a phony one instead?
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shubla
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Re: Server Status Thread
Buy 1 ip address (and small server) for each user. Give users personal ip addresses on forums to connect to.
Keep real server ip secret.
Then its easy to just close those addresses which get abused!
This could be additional service that user would have to pay for to get "whitelisted access" to the server via the proxy.
Those who do not want to pay have to connect via the public ip which may or may not be dossed.
Edit: Maybe users could share their bought proxies with their friends and villagers etc. if they trust them enough not to do any ddossing. Thus making the costs quite small.
Keep real server ip secret.
Then its easy to just close those addresses which get abused!
This could be additional service that user would have to pay for to get "whitelisted access" to the server via the proxy.
Those who do not want to pay have to connect via the public ip which may or may not be dossed.
Edit: Maybe users could share their bought proxies with their friends and villagers etc. if they trust them enough not to do any ddossing. Thus making the costs quite small.

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loftar
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Re: Server Status Thread
The attack seems to have subsided again, at least for this time I guess.
As I said above, there are no in-game actions involved whatsoever. This traffic is not going to logged-in sessions.Alince wrote:APM
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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_MR_FROST_
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Re: Server Status Thread
Can confirm started again/
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loftar
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Re: Server Status Thread
Confirmed._MR_FROST_ wrote:Can confirm started again/
"Object-oriented design is the roman numerals of computing." -- Rob Pike