Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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Prowny
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Re: Grand List of Simple Questions

Post by Prowny »

Amanda44 wrote:
Prowny wrote:How can I find my coords in the world map?
This may help Prowny;

viewtopic.php?f=49&t=49027#p642338
Thank you :)
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Slovania
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Re: Grand List of Simple Questions

Post by Slovania »

Does fuel bug still exist?
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Prowny
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Re: Grand List of Simple Questions

Post by Prowny »

Higher q clothes have more gilding slots? A pair of q 20 fur boots would have more gilding slots than a q4 pair?
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Hasta
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Re: Grand List of Simple Questions

Post by Hasta »

Slovania wrote:Does fuel bug still exist?
No.
Prowny wrote:Higher q clothes have more gilding slots? A pair of q 20 fur boots would have more gilding slots than a q4 pair?
No, it does not work this way. Every item has one "slot". When you gild it you have a chance for that slot to remain open. That chance depends on item affinity and gild affinity, those affinities have percentages. If they match, you get a percentage depending on your corresponding skill. If they don't match, you get lowest percentage chance.
Doc_Oktavi
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Re: Grand List of Simple Questions

Post by Doc_Oktavi »

But the clothing quality caps the stat bonus from the gilding i think. For example if you have a q10 nettle shirt and try to gild it with a q30 leather patch (explo and survival + 6 or so) the effective bonus on your gilded shirt will only be +4 (or so). Could be totally wrong, though...
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Prowny
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Re: Grand List of Simple Questions

Post by Prowny »

Hasta wrote:
Slovania wrote:Does fuel bug still exist?
No.
Prowny wrote:Higher q clothes have more gilding slots? A pair of q 20 fur boots would have more gilding slots than a q4 pair?
No, it does not work this way. Every item has one "slot". When you gild it you have a chance for that slot to remain open. That chance depends on item affinity and gild affinity, those affinities have percentages. If they match, you get a percentage depending on your corresponding skill. If they don't match, you get lowest percentage chance.
I read one of your posts explaining this :)
Doc_Oktavi wrote:But the clothing quality caps the stat bonus from the gilding i think. For example if you have a q10 nettle shirt and try to gild it with a q30 leather patch (explo and survival + 6 or so) the effective bonus on your gilded shirt will only be +4 (or so). Could be totally wrong, though...
Could this be confirmed?
Thank you both.
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Hasta
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Re: Grand List of Simple Questions

Post by Hasta »

Yes, slipped my mind to mention it.

Quality of item softcaps quality of gild. And, if you recycle a q10 item gilded with q30 gild, if you manage to extract the gild it'll be q20.
Doc_Oktavi
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Re: Grand List of Simple Questions

Post by Doc_Oktavi »

How you extract gilds?
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Kaios
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Re: Grand List of Simple Questions

Post by Kaios »

Hasta wrote:
Slovania wrote:Does fuel bug still exist?
No.
The fuel bug where you would put in only one coal or branch and wait a bit before lighting no longer works that is true, however you can still put in 11 low q coal in to a smelter or 3 branches instead of 4 in an oven, then you relight after it goes out using 1 good q fuel
Doc_Oktavi wrote:How you extract gilds?
you can't do that
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Ysh
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Re: Grand List of Simple Questions

Post by Ysh »

Kaios wrote:
Doc_Oktavi wrote:How you extract gilds?
you can't do that
If you recycle item you have chance to get gild back, but this is not reliable.
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