Just in case (minor feature request.)
Having the day/time tool tip also display the game globtime data. (if possible.)
Game Client modified by Ender
Moderator: Phades
-
EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
-
mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
Raw: If you mean the same number the .../srv-state page is showing. Yep.
(Additional though. Having it displayed as additional FPS-style data line might not be a bad option either.)
(Additional though. Having it displayed as additional FPS-style data line might not be a bad option either.)
-
EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
I don't know why you could need raw number, as client currently displays it in prettified form. But I definitely can add this. And I can't understand what "FPS-style data line" could possibly be.
-
Darthjew
- Posts: 129
- Joined: Sat Jun 11, 2011 1:49 pm
Re: Game Client modified by Ender
Have the following trouble. Client stops working, the image freezes, but my character is still online and I can control him (checked with 2nd window).
Reinstalling the java (i've already had the latest version tho) didn't help, neither did changing from x64 to x32.
Reinstalling the java (i've already had the latest version tho) didn't help, neither did changing from x64 to x32.
-
mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
Mainly for the additional precision and ease of use, when trying to time stuff (with screenshots). (no need to recalculate it back from the Day/Time tool-tip.)EnderWiggin wrote:I don't know why you could need raw number, as client currently displays it in prettified form.
Although I figure the precision depends on how its implemented. (The Day/Time tool-tip, for example, has only a step rate of about 3 minutes if I'm correct.)
If you press CTRL-F in your current client it will show the current "Frames Per Second" display rate in the Top-Left GUI corner. Was thinking that the raw globtime could also be displayed in the same way as that FPS counter. (instead of adding the raw globtime to the Day/Time tool-tip. As the raw globtime value is more technical data than anything else.)And I can't understand what "FPS-style data line" could possibly be.
Sorry for being generally unclear. Hoop this reads a bit better.
-
pawnking2
- Posts: 152
- Joined: Thu Sep 22, 2011 10:35 pm
- Location: Up your ass.
Re: Game Client modified by Ender
Im having problems with the minimap on the Ender's Client 64 bit. Whenever I expand or resize the map My HnH freezes and I have to have Task Manager force shut it down. One time it froze my laptop mup so I had to force shut down my laptop just because of the minimap. Please help me fix this!
-Pawnking2
-Pawnking2

-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Client modified by Ender
Prolly not an Ender issue but amount of graphic memory of your laptop.
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
-
pawnking2
- Posts: 152
- Joined: Thu Sep 22, 2011 10:35 pm
- Location: Up your ass.
Re: Game Client modified by Ender
I have 2,262-2,263 MB of memory left.borka wrote:Prolly not an Ender issue but amount of graphic memory of your laptop.

-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Client modified by Ender
pls check how much memory is assigned to graphic in bios - set to 256 MB or 512 MB if it isn't set to that
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head