Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.
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Potjeh
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Re: Game Development: Salem & Haven

Post by Potjeh »

Yeah, they made animals run when they buffed guns. Just get close to them and start a stomp, since it aggroes immediately. After they're aggroed, the animals behave as before.
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Amanda44
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Re: Game Development: Salem & Haven

Post by Amanda44 »

I tried that, but they kept escaping out of range before my foot hit the ground and the stomp not fully implemented, :lol:
I only tried rabbits, crickets and deer - do beavers and bears run too?

Edit:
Just get close to them and start a stomp, since it aggroes immediately.
It doesn't aggro unless they are within range still though. You start stomp and they just run off. :?
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MrGemini
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Re: Game Development: Salem & Haven

Post by MrGemini »

Greetings Heaven & Hearth! :D
Greetings, Gemini & Tinkababe

jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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Amanda44
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Re: Game Development: Salem & Haven

Post by Amanda44 »

MrGemini wrote:Greetings Heaven & Hearth! :D
Hi! :D

Hows the fire clan going?
Is Tinkababe with you over here?
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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MrGemini
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Re: Game Development: Salem & Haven

Post by MrGemini »

Fire Clan is and always will go nice. Cause we have own sicritly imba Irc Channel ;)
Yeah Tinkababe is always with me whatever we play :D
Greetings, Gemini & Tinkababe

jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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Potjeh
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Re: Game Development: Salem & Haven

Post by Potjeh »

You must be stomping from too far away, since stomp does aggro the moment you initiate it. Just get closer, wander is fast enough to catch up with crickets and beavers, run for the other animals. You can also use leap at if you have decent aim, saves you some ybile.
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painhertz
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Re: Game Development: Salem & Haven

Post by painhertz »

Potjeh wrote:Yeah, they made animals run when they buffed guns. Just get close to them and start a stomp, since it aggroes immediately. After they're aggroed, the animals behave as before.

better advice, don;t play that piece of shit of a game. The sooner people quit fucking with it and it fails the sooner Jorb and Loftar will return to THIS game which is 1000% better.
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Potjeh
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Re: Game Development: Salem & Haven

Post by Potjeh »

At least Salem isn't as horribly broken.
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painhertz
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Re: Game Development: Salem & Haven

Post by painhertz »

A not horribly broken rock is still just a rock and only slightly less interesting than Salem. :P
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Potjeh
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Re: Game Development: Salem & Haven

Post by Potjeh »

I'd say it's about as interesting as Haven was before quality and the current combat system.
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