@ the OP.
'tis great drawings (mostly) i really think we sshould be able to choose a hair style in the creation room, also i like the nerobeard and red cape drawing, though i agree with everyone that the mansion could use a little more work
Sacre's Graphics. New stuff, kinda.
Moderator: Phades
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: SacreDoom's ugly art. Updated with a revamped stone mansion.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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TrooPeRZz
- Posts: 326
- Joined: Tue Mar 23, 2010 9:01 pm
Re: SacreDoom's ugly art. Updated with a revamped stone mansion.
*Bump*
Any more you have got to shown, Sacredoom?
Any more you have got to shown, Sacredoom?
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saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: SacreDoom's ugly art. Updated with a revamped stone mansion.
you should do a house frame to replace the signposts. Its kinda odd how you can build a house, but its just a sign and then suddenly, BAM, house.
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: SacreDoom's ugly art. Updated with a revamped stone mansion.
It doesn't work that way. All signposts are the same.saltmummy626 wrote:you should do a house frame to replace the signposts. Its kinda odd how you can build a house, but its just a sign and then suddenly, BAM, house.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
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Grog
- Posts: 2747
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- Location: Germany
Re: SacreDoom's ugly art. Updated with 2 new armor sets
2nd one looks like full dragon armor set 
really like it
really like it
Favourite thread: viewtopic.php?f=9&t=3388
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Robertzon
- Posts: 1483
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Re: SacreDoom's ugly art. Updated with 2 new armor sets
+1Grog wrote:2nd one looks like full dragon armor set
though, i would changed the colors to a darker one
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saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: SacreDoom's ugly art. Updated with a revamped stone mansion.
not really. a sign post for a building, a stone mansion say IS different. the area it covers is different for one thing, and for another its a different object being built entirely.cobaltjones wrote:It doesn't work that way. All signposts are the same.saltmummy626 wrote:you should do a house frame to replace the signposts. Its kinda odd how you can build a house, but its just a sign and then suddenly, BAM, house.
I can imagine how it would be slightly difficult to change one sign but not another, but I dont think its impossible.
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: SacreDoom's ugly art. Updated with 2 new armor sets
Yes it is, at least with graphics alone, the graphic used for the building sign is the same for all structures.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: SacreDoom's ugly art. Updated with 2 new armor sets
Yeah, it'd have to be changed programmatically. I haven't really taken enough of a look at the source to see what would need to be changed, but the hitboxes exist already, whether it's client or server side. If the information is just server side and the only thing sent to the client is 'signpost (x,y)'--without what the sign is for--then it may not even be doable.SacreDoom wrote:Yes it is, at least with graphics alone, the graphic used for the building sign is the same for all structures.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

