No it doesn't. The only thing a hq scythe was good for was cutting (in legacy anyway), but it's not even a cutting tool now.CaptainMidget wrote:This is going to sound insanely retarded, but does the quality of a scythe impact how fast it harvests? Im just curious because the quality of the pickaxe determines how fast it mines.
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AAlex
- Posts: 1377
- Joined: Wed Dec 15, 2010 2:27 pm
Re: Game Development: Cuck-Hombre
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Game Development: Cuck-Hombre
Alright, was just curious because of the metal update, cheers.AAlex wrote:No it doesn't. The only thing a hq scythe was good for was cutting (in legacy anyway), but it's not even a cutting tool now.CaptainMidget wrote:This is going to sound insanely retarded, but does the quality of a scythe impact how fast it harvests? Im just curious because the quality of the pickaxe determines how fast it mines.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Cuck-Hombre
Did you guys mess with the CSS any? The font and images seem larger than before as if the page is zoomed in. I don't think it's my browser, anyway, as trying to zoom out actually causes the images and such to start to alias and pixelate at even the first step change.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Darruin
- Posts: 322
- Joined: Sat Jun 01, 2013 5:24 pm
Re: Game Development: Cuck-Hombre
Should have done a rollback and gave everyone a 3day-longer sub imo. Too much bad comes from this.
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Haba
- Posts: 666
- Joined: Sun Nov 01, 2009 9:36 pm
Re: Game Development: Cuck-Hombre
I am so happy I have to post this on a phone.
You broke the camel's back.
You broke the camel's back.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Cuck-Hombre
yay another crop for me to find, still have not found lettuce....
the metal change, well my frying pan aint to hot and all, so not much difference anyway. Noe affect on me since I cant play enough to even care about q much lol.
This is one of those times when all I haft to worry about is my chikcne and if this change helps any on food, means I can go a week and use less fodder.
I am happy to say past needing to find a new crop, non of these changes affect me in a negative way.
Also as a note, if you think I bene whining. Now you all feel pain simler and I can skip down the raod, knowing my biggest thing will live longer when I am away. Non paying players, gues what, chickens are the meat of the day. Now they can live a week much easier.
the metal change, well my frying pan aint to hot and all, so not much difference anyway. Noe affect on me since I cant play enough to even care about q much lol.
This is one of those times when all I haft to worry about is my chikcne and if this change helps any on food, means I can go a week and use less fodder.
I am happy to say past needing to find a new crop, non of these changes affect me in a negative way.
Also as a note, if you think I bene whining. Now you all feel pain simler and I can skip down the raod, knowing my biggest thing will live longer when I am away. Non paying players, gues what, chickens are the meat of the day. Now they can live a week much easier.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Cuck-Hombre
I don't like what happened with ore, but it's the same for everyone so I can live with that. What I can't live with is the goddamn animal feeding change. Seriously, what the fuck? How in hell is it reasonable to equalize with legacy when crops nothing like they were in legacy? If you're gonna do this you have to give us back the pumpkins we knew and loved. As it is now keeping a large enough breeding pool to see actual quality gains requires farming fodder like two hours per day, and ever leaving Haven for more than 24h is strictly forbidden. So yeah, my favorite part of the game just got restricted to only total no-lifers so I really don't see a point in logging in any more even though I still have a month of subscription left (which I will not be renewing if you keep fodder like this).
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Cuck-Hombre
I loved the old eating rate lol, made me feel like I had a presence in the world and in my plot without having to second life the gamePotjeh wrote:I don't like what happened with ore, but it's the same for everyone so I can live with that. What I can't live with is the goddamn animal feeding change. Seriously, what the fuck? How in hell is it reasonable to equalize with legacy when crops nothing like they were in legacy? If you're gonna do this you have to give us back the pumpkins we knew and loved. As it is now keeping a large enough breeding pool to see actual quality gains requires farming fodder like two hours per day, and ever leaving Haven for more than 24h is strictly forbidden. So yeah, my favorite part of the game just got restricted to only total no-lifers so I really don't see a point in logging in any more even though I still have a month of subscription left (which I will not be renewing if you keep fodder like this).
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Cuck-Hombre
Well I guess it could still be reasonably done with pumpkins if you dedicate like 100 x 100 tiles to farming them. I guess I should've predicted this and planned better when setting up. And I guess I need to quickly whip up a custom client that doesn't get any lag from fields, which probably means rewriting the entire rendering pipeline.
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Game Development: Cuck-Hombre
So If I read the notes right, 1 pregnant cow eats 5/2000 units of food a day? How many cows do you have?Potjeh wrote:Well I guess it could still be reasonably done with pumpkins if you dedicate like 100 x 100 tiles to farming them. I guess I should've predicted this and planned better when setting up. And I guess I need to quickly whip up a custom client that doesn't get any lag from fields, which probably means rewriting the entire rendering pipeline.