if tiles send to you have data of when it was created - you can just ignore tiles made during ingame winteralgeralith wrote:Winter tiles will appear on the map for a bit.
I want to do a proper solution to them instead of something hacky.
Considering about making the entire map winter manually, or just ignoring winter tile types all together.
Either way, it'll take some thought, and I'm going to hold off on implementing it just yet.
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Enjoyment_2
- Under curfew
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Re: World Map
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mvgulik
- Posts: 4090
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Re: World Map
The less is known about how this 'might' be done at the world-map server side the better I think.Enjoyment_2 wrote:if tiles send to you have data of when it was created - you can just ignore tiles made during ingame winter
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algeralith
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Re: World Map
It's really not a problem filtering out snow and ice tiles on the server side.
Alongside the grid time, which I could use to filter out seasons, there is also the option of just reading the tile data.
Each grid contains a tile set and winter tiles seem to be unique.
gfx/tiles/snow
gfx/tiles/ice
Being two that I see pop-up in any map with winter.
There exists a plethora of ways to not include snow tiles, I'm just not in a rush to add them right now.
Hopefully later on this week.
Alongside the grid time, which I could use to filter out seasons, there is also the option of just reading the tile data.
Each grid contains a tile set and winter tiles seem to be unique.
gfx/tiles/snow
gfx/tiles/ice
Being two that I see pop-up in any map with winter.
There exists a plethora of ways to not include snow tiles, I'm just not in a rush to add them right now.
Hopefully later on this week.
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mvgulik
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Re: World Map
Just in case. Don't forget there are mountain areas that have snow all year long.
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algeralith
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Re: World Map
Those are also labeled seperately.mvgulik wrote:Just in case. Don't forget there are mountain areas that have snow all year long.
gfx/tiles/mountainsnow
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Agrik
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Re: World Map
That's a pity, because ridges are significant for planning a route and sometimes are the only landmark around to estimate position of an object.algeralith wrote:As a result of this, the map this time around will not show any ridges, as there is no height data being sent.
Anyways, the map is cool.
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mvgulik
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Re: World Map
Aha, thanks. I did not know that mountain snow was separately labelled. That definitely simplifies things.algeralith wrote:Those are also labeled seperately.mvgulik wrote:Just in case. Don't forget there are mountain areas that have snow all year long.
gfx/tiles/mountainsnow
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NeoBasilisk
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Re: World Map
The Amber client issue with winter tiles has been fixed, so hopefully that makes the mapping less painful
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KiT
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Re: World Map
So, judging by this new map, i assume everybody initially spawns on the central continent?
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NeoBasilisk
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Re: World Map
Allegedly there are some that did not, but the vast majority did at the very least.KiT wrote:So, judging by this new map, i assume everybody initially spawns on the central continent?