For the most part, death isn't nearly as good as life. It is only worthwhile to take if you are extremely confident in your ability to not die. At it's best, late game, you might save yourself an extra hit on a knocked out target to finish them off, which is only useful if you are fighting many people at once (because otherwise you can take your time).Tiberium wrote:is leveling death late game actually worth it or is life better? i leveled life even on my combat toons for the extra cons cause if someone is down most of the time they wont survive a sting or what ever, although idk about in group combat hmm...
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: Game Development: Boner
Of another era.
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mvgulik
- Posts: 4092
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Boner
Any full stats on characters that generated a Marco Polo's Skull ? (as screenshot please)
(Pm: if you don't like to post them publicly.)
(Pm: if you don't like to post them publicly.)
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Game Development: Boner
Marco Polo's Skull?....mvgulik wrote:Any full stats on characters that generated a Marco Polo's Skull ? (as screenshot please)
(Pm: if you don't like to post them publicly.)
Hearthling Skull*
there are 2 people that have full character stats
of a developed Hearthling Skull, however... both
of them want the other to post their stats first
because they're both pussies and think it matters
after they've died.


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mvgulik
- Posts: 4092
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Boner
I see.
Easily solved in my view. Like sending the stats to a neutral forum member, that will than post both stats simultaneously.
Anyway. RoB wiki don't mind waiting ... It will get what it needs eventually.
Easily solved in my view. Like sending the stats to a neutral forum member, that will than post both stats simultaneously.
Anyway. RoB wiki don't mind waiting ... It will get what it needs eventually.
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Aurion
- Posts: 120
- Joined: Fri Feb 05, 2010 4:57 am
Re: Game Development: Boner
Of course I went death. Haha.NaoWhut wrote:
If you haven't touched the top slider...
go for death, because yolo! If you've
already headed towards life, that's all
good, keep goin mate
Anyway, it isn't (solely) sliders based, from what I can tell.
Might be in-game time, or it might be lp based, or a combination then.
EDIT: It could also possibly be int based. Like maybe 50+ int?
Last edited by Aurion on Tue Jul 02, 2013 1:26 am, edited 1 time in total.
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Aurion
- Posts: 120
- Joined: Fri Feb 05, 2010 4:57 am
Re: Game Development: Boner
Do we have any stats at all on a developed skull?
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Development: Boner
what combination have you tried with sliders?Aurion wrote: Anyway, it isn't (solely) sliders based, from what I can tell.
hey, nao, you can check rye's stats, cant you? anything new?
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Aurion
- Posts: 120
- Joined: Fri Feb 05, 2010 4:57 am
Re: Game Development: Boner
Full DeathTonkyhonk wrote: what combination have you tried with sliders?
hey, nao, you can check rye's stats, cant you? anything new?
Full Day
Full Civ
Full Nature
Full Peaceful
Full Change
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Game Development: Boner
Rye drownedTonkyhonk wrote:what combination have you tried with sliders?Aurion wrote: Anyway, it isn't (solely) sliders based, from what I can tell.
hey, nao, you can check rye's stats, cant you? anything new?


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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Boner
Fish for his skull!