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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Cuck-Hombre
You're reading it wrong. I have one cow, one sow and three sheep, and one of each males. Before they ate ~150 units a day, and it was right at the edge of what my fields can sustain. Now it's like 400, so I guess having such a "huge" flock was never meant for mere casuals like myself. That, or I need to replace all my crops with fodder because filthy casuals don't deserve pies or linen.
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Game Development: Cuck-Hombre
Im sorry, I am sort of confused still.. It says 5L/Swill a day when pregnant, how much swill does the trough contain? 200L?Potjeh wrote:You're reading it wrong. I have one cow, one sow and three sheep, and one of each males. Before they ate ~150 units a day, and it was right at the edge of what my fields can sustain. Now it's like 400, so I guess having such a "huge" flock was never meant for mere casuals like myself. That, or I need to replace all my crops with fodder because filthy casuals don't deserve pies or linen.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Cuck-Hombre
Yes, but liter of swill is 10 fodder items. Three days for beets, so that's like 40 tiles of beets per pregnant animal required. For my flock that means 200 tiles of constantly farmed fodder to break even, make it 300 if I want to take a weekend off like once every two months or so. I guess I only got myself to blame for not claiming a 100x100 plot when I got settled down.
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Game Development: Cuck-Hombre
Oh I understand now. Damn, I can understand how troublesome it would be for a casual. I run 2 troughs in my village.Potjeh wrote:Yes, but liter of swill is 10 fodder items. Three days for beets, so that's 150 tiles of beets per pregnant animal required.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Cuck-Hombre
Updated that number, was counting 1 unit of fodder per tile. It's still beyond my reach, though. So yeah, I'm still basically forced to resettle as I have no space to expand, which means I have to leave my current village and start from scratch, and I'd rather just quit playing than go through all that.
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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: Game Development: Cuck-Hombre
I would get the change tho if they would implement it with a warning or whatever. This is just killing many animals that paople have in short period of time while they have no time to deal with the change.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: Game Development: Cuck-Hombre
ok half my animals need to die then... feels like another change that works in favour of botting...
Edit: sorry, I feel like I should say, Love the patch otherwise, thanks for all the work you're doing.
Edit: sorry, I feel like I should say, Love the patch otherwise, thanks for all the work you're doing.
Oh boy, here I go cheesemaking again...
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Game Development: Cuck-Hombre
I have a 16x38 field. Half carrots, half beets. Hopefully it holds up.hazzor wrote:ok half my animals need to die then... feels like another change that works in favour of botting...
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Zarxes
- Posts: 143
- Joined: Mon Feb 21, 2011 6:06 pm
Re: Game Development: Cuck-Hombre
In legacy trough size was much smaller than the 2000 now. If an pregnant animal at 5% of a 200 unit trough it ate 20 units of food. Now it eats 5% of a 2000 unit trough which results in 200 units of food per animal. So the relative value is the same but the absolute value is about 10 times higher. Basically your cattle eats 10 times the ammount. I got 15 pregants basically 5 of each. that is 15 x 150=2250 units units of food for the pregnants alone per day!.
I would need a 35x35 field to sustain just my pregnant animals. Considering the ammount of milk 1 curd takes i do not think 15 pregnants is unreasonable. Currently that means about 1.5 hours of real life time i have to spend to harvest each day... That is about 60 % of the free time i have besides my job. And before i was able to sustain them by investing roughly 20 minutes of farming per day. Now i need 2 times the ammount of area and time investment suddenly and over night. Until i get home from my job, my animals (which have caused a lot of work and trouble for me personally) might be all dead without me having a chance to do anything about it.
I would need a 35x35 field to sustain just my pregnant animals. Considering the ammount of milk 1 curd takes i do not think 15 pregnants is unreasonable. Currently that means about 1.5 hours of real life time i have to spend to harvest each day... That is about 60 % of the free time i have besides my job. And before i was able to sustain them by investing roughly 20 minutes of farming per day. Now i need 2 times the ammount of area and time investment suddenly and over night. Until i get home from my job, my animals (which have caused a lot of work and trouble for me personally) might be all dead without me having a chance to do anything about it.
Last edited by Zarxes on Thu Nov 05, 2015 8:32 am, edited 2 times in total.
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: Game Development: Cuck-Hombre
I have 7x20 beets and the same carrots, not enough for 6 bessies (and one sow, two ewes)CaptainMidget wrote:I have a 16x38 field. Half carrots, half beets. Hopefully it holds up.hazzor wrote:ok half my animals need to die then... feels like another change that works in favour of botting...
Muh cheese production
Oh boy, here I go cheesemaking again...