plus maneuvers only react to attacks while in legacy that was any move(but attacks) and there was no cooldown when swapping stances too, and there was combat meditation(best stance ever)
but i don't want a copy of legacy combat do something else pls
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Pan_w_okularach
- Posts: 790
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Re: Game Development: Bumfights
Memories of pain
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: Bumfights
I freaking LOVE this new combat system! Thanks so much for putting so much time and effort into this. You guys are awesome!
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Game Development: Bumfights
Some feedback from me here: viewtopic.php?f=48&t=50977
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Muzk
- Posts: 64
- Joined: Mon Jan 16, 2012 7:54 pm
Re: Game Development: Bumfights
Well?I can tell you this much: There will not be a new world before there is a new combat system.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Game Development: Bumfights
Loftar said we had to wait even longer for world 10.
Why they are keeping this world alive, I do not know.
Not much changed combat wise so what is there to test?
Why they are keeping this world alive, I do not know.
Not much changed combat wise so what is there to test?

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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Game Development: Bumfights
Don't rush itMuzk wrote:Well?I can tell you this much: There will not be a new world before there is a new combat system.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Bumfights
I dunno, maybe the combat they just implemented?dageir wrote:Loftar said we had to wait even longer for world 10.
Why they are keeping this world alive, I do not know.
Not much changed combat wise so what is there to test?
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Game Development: Bumfights
I have been testing this combat and I have to say I literally cannot defend myself against someone with high stats punching and chopping me over and over. By the time the cd of dash is over I'm at 50% off balance again. There is no strategy there, there is no possibility for a smarter fighter to win, it's just putting off the inevitable smh.
HnH Videos
God bless
God bless
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InvaderDoom
- Posts: 216
- Joined: Sun Jul 31, 2016 8:06 am
Re: Game Development: Bumfights
Jesus_Smith_Nandez wrote:I have been testing this combat and I have to say I literally cannot defend myself against someone with high stats punching and chopping me over and over. By the time the cd of dash is over I'm at 50% off balance again. There is no strategy there, there is no possibility for a smarter fighter to win, it's just putting off the inevitable smh.
What Jesus_Smith said is why. Combat needs to be tweaked. Issues are obviously going to happen in the beginning. They need to optimize combat. Noone can test with naked characters. Stop asking about it. KthxbyeMuzk wrote:Well?I can tell you this much: There will not be a new world before there is a new combat system.
I just love to stalk the Jorbtar™
#Memories
#Memories
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InvaderDoom
- Posts: 216
- Joined: Sun Jul 31, 2016 8:06 am
Re: Game Development: Bumfights
I will admit I think some tweaks and balancing needs to happen. For instance:
- I believe that there are currently not enough ways to restore openings in a effective way.
- When restoring openings on yourself, the Cooldown seems so great, that even with 5/5 in Jump, I still can't seem to reduce my Reeling fast enough(not completely, just enough to reduce damage) before the Openings I caused on enemies go away all together. Causing a vicious cycle of cause and restore.
- Moves should be listed somewhere so we know what we're hunting for. Or at the very least, could we get a "learned from" on the move to remember what moves were hunting for?
- Maneuvers don't currently seem worth it, with shields up, sure it reduces quite a bit of openings, but it still does not place you at any sort of advantage(see point 2)
- The system should play more on stats than it does. Example: Jorb stated someone with more stats should be able to demolish someone with lower stats quite easily. However, there only seems to truly be one fighting style, offensive. You should be able you build your character for multiple things, a tank/defense powerhouse, an offensive quick attacking character, or a stealth/rogue-like character that does not cause as much damage as the offensive, has little defensive capability, but has increased movement speeds. These are just ideas.
- If possible, the descriptive text of a move or maneuver should show better explanation of the equation, or hell just do the equation for you. Analogous to the abilities system, it shows your base+bonus, I feel moves should display the same way.
- Better explanation of what stats effect what moves should be more prevalent. This builds off point 5, if there is more to the way stats effect moves, restorations, it's not listed anywhere so who knows. But someone with 50 agility and someone with 150 should not be on equal ground. Literally, regardless of armor(Weapons Aside) the person with 150 agility should be so much faster in combat that it's incredibly noticeable. But what stats do effect what skills?
I just love to stalk the Jorbtar™
#Memories
#Memories