Hermits

General discussion and socializing.
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Machenoid
Posts: 185
Joined: Sun Jul 12, 2009 9:12 pm

Re: Hermits

Post by Machenoid »

Avu wrote:I have no use for you hence you are useless.
If you were any more up your own ass, you'd cause a division by zero error in universe.exe
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Hermits

Post by jorb »

Machenoid wrote:
Avu wrote:I have no use for you hence you are useless.
If you were any more up your own ass, you'd cause a division by zero error in universe.exe
:lol:
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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mattym14
Posts: 88
Joined: Thu Jul 22, 2010 2:51 am
Location: Never seen, never heard. Only felt through a shadowed blade.

Re: Hermits

Post by mattym14 »

Machenoid wrote:
Avu wrote:I have no use for you hence you are useless.
If you were any more up your own ass, you'd cause a division by zero error in universe.exe
XD
Moepasaurus
Posts: 10
Joined: Sun Jun 27, 2010 2:32 pm

Re: Hermits

Post by Moepasaurus »

How do Nomads fit in? I'm essentially a hermit except I'm a hird for AZ but I just get wanderlust and start walking in any direction. I occasionally make stop overs and build small bases. I return every few weeks/months to az to resupply and see how things change and then go back to wandering. I figure if I find an unclaimed iron mine I'll settle down but I don't know how long I'd be able to stand staying in one place.

I've found high survival, exploration, marksman, and hand-to-hand are most useful.
The Nomad
melzar
Posts: 97
Joined: Tue Aug 10, 2010 7:17 pm

Re: Hermits

Post by melzar »

Moepasaurus wrote:I've found high survival, exploration, marksman, and hand-to-hand are most useful.
you just described my character. i am a nomad/hermit myself. i have no place to go back to unfortunately so i find these four skills ideal for living on ones own.
ltaylormoore
Posts: 6
Joined: Thu Jul 29, 2010 1:06 am

Re: Hermits

Post by ltaylormoore »

As a hermit, I tend to treat this game more as "Hardcore Farmville".
ElCoyote
Posts: 16
Joined: Wed Aug 11, 2010 12:54 pm

Re: Hermits

Post by ElCoyote »

well, i'm a hermit.
I had no friends to play with me so I started on my own. Today is my 7th day in the game, I have 1000 sqare meters of territory, two timber houses, a kiln, a chicken coop and all that stuff i culd produce without using metals. I like the game, but taking care of the garden on my own is a bit booring
melzar
Posts: 97
Joined: Tue Aug 10, 2010 7:17 pm

Re: Hermits

Post by melzar »

yeah.. farming day after day brings you no excitement. soon you will try other means to stay occupied.. map making.. cave exploring.. stealing.. :lol:
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sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
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Re: Hermits

Post by sabinati »

NaoWhut wrote:If a hermit in the woods died and
no one knew him or cared about
him, did he ever really die?
the real question is, did he ever really live?
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sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
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Re: Hermits

Post by sabinati »

Machenoid wrote:
Avu wrote:I have no use for you hence you are useless.
If you were any more up your own ass, you'd cause a division by zero error in universe.exe
damn it's true

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