You could keep track of which entrance a character enters a cave through, and if he builds a hf while inside a cave that hf is permanently associated with the same entrance? Depends on how hard/ugly it would be to code this of course.loftar wrote:That would be quite impossible, though, since there is no way (that I can think of, at least) to map a certain position in the cave world to an entrance which leads to it.spectacle wrote:How about having criminals in caves be summonable at the cave entrance?
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Admin Area/Testing Ground?
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Neptjunoue
- Posts: 344
- Joined: Sat Aug 21, 2010 3:20 am
Re: Admin Area/Testing Ground?
Would be nice if we can get Crossroads for caves or cave mines at least.
Reaper, Reaper, that's what people call me! Why?
Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!
Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!