Mini-update: Ironworking qualities

Announcements about major changes in Haven & Hearth.
arthuratwar
Posts: 69
Joined: Fri Feb 05, 2010 4:47 am

Re: Mini-update: Ironworking qualities

Post by arthuratwar »

Just when i found a mine... :lol:
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rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Mini-update: Ironworking qualities

Post by rye130 »

DatOneGuy wrote:this makes hq clay that much more valuable
Great, making the most expensive natural materials even more expensive.
RickyP0602
Posts: 47
Joined: Fri Aug 13, 2010 1:45 am

Re: Mini-update: Ironworking qualities

Post by RickyP0602 »

rye130 wrote:
DatOneGuy wrote:this makes hq clay that much more valuable
Great, making the most expensive natural materials even more expensive.
agreed
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Atherman
Posts: 113
Joined: Sat May 01, 2010 8:56 am

Re: Mini-update: Ironworking qualities

Post by Atherman »

See you in two months.
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Mini-update: Ironworking qualities

Post by DeadlyPencil »

i think this is a good update. people with full industry really had nothing to do... now they can try and make uber metal.
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Mini-update: Ironworking qualities

Post by DatOneGuy »

DeadlyPencil wrote:i think this is a good update. people with full industry really had nothing to do... now they can try and make uber metal.
Too bad this is for full Nature people.
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DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Mini-update: Ironworking qualities

Post by DeadlyPencil »

uh... for 5 seconds every day maybe you will use the full nature guy to hammer them out, the work will be done by full industry guys though.

if you go for 1 stage, you use full industry and no nature guy,
if you go for 2 stage, you will use a nature guy on the first stage, industry guy on the 2nd stage....
3 stage is nature guy twice, etc.

so not nessessarily a full nature update. they do play a roll, but not the time consuming part which is the mining, the rest is just waiting.

like for example, you start with 100 cast. 50% turn into bloom, 10% of that gets increased, so now you have 5 good bars, 20 throw away bars, and 25 bars that have the same quality. if your crazy enough to try for stage 2... then you could mine a rediculous amount, but i dont know if anyone would ever try stage 3. anyways, the nature guy touches the bars for like 1% of the total time it would take to make all that crap. i could see alot of people just going straight for stage 1, and not bothering about stage 2, I think the % is to low.

unless iam calculating something wrong, you get under two stage 2 cast from 400 cast bars.... so thats 398 wasted bars.
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Bl1tzX
Posts: 525
Joined: Mon Aug 10, 2009 9:52 am

Re: Mini-update: Ironworking qualities

Post by Bl1tzX »

DatOneGuy wrote:
DeadlyPencil wrote:i think this is a good update. people with full industry really had nothing to do... now they can try and make uber metal.
Too bad this is for full Nature people.
I'm full nature. I leave all the metal making to the full industry people.

But for people who live in more smaller groups of friends...Well, maybe they shoud start raising industry now.
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Mini-update: Ironworking qualities

Post by DatOneGuy »

The smelting and finery forgan can be done by either, and the mining should be done in a party to get best results.
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Thijssnl
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: Mini-update: Ironworking qualities

Post by Thijssnl »

So, what chance is it for iron ore to turn into steel in the end?

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