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Breakneck9
- Posts: 194
- Joined: Mon Sep 06, 2010 6:08 pm
Re: Major trade route interest.
It's nice to hear that others have been as active with the creativity road paving can be. I had thought we were the only ones doing it just for the fun of doing it. The crossroads network is also a viable idea and probably much quicker to build for the entire H&H map than roads.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Major trade route interest.
I'd been thinking about it and one of the reasons nomadic lifestyle depends on increased village management specifically because these waypoints need to be established and that means we need wagon gates and the option to extend permissions to limited sections of a village and between communication and jackard's replacement for keys Caravans can stop at villages to rest etc. and prepare goods to be brought to the marketplace which, for security purposes would ideally be surrounded by these 'rooms' so that traders can directly access the market after they've arrived.
As it stands, travellers will have to make the entire journey and return in one go and a network of milestones indicating efficient travel routes will greatly benefit new players as they crop up and start looking for neighbors.
As it stands, travellers will have to make the entire journey and return in one go and a network of milestones indicating efficient travel routes will greatly benefit new players as they crop up and start looking for neighbors.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Nonsapient
- Posts: 41
- Joined: Thu May 27, 2010 4:37 pm
Re: Major trade route interest.
It'll also provide a guaranteed means of finding Naowut.Chakravanti wrote: network of milestones indicating efficient travel routes will greatly benefit new players as they crop up and start looking for neighbors.
This is what I was wanting to do from the start, in a way. Establish a free tavern village, to aid the fast travel (stocking low-q beer etc, to reduce travel weariness) and creating small cabins with beds for people to temporarily claim to park their goods (spaced in such a way that expanding your claim isn't really possible)
When work lets up I would totally be down for doing this, using both the crossroads and road systems.
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saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: Major trade route interest.
Its not a bad idea. ive had to table my own road building project out of necessity recently, but I was going to pave a road from where I am now, to near buyan, and from buyan to nople. not for ease of travel, but so a would have something to do on my way to nople.
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.
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aso11
- Posts: 825
- Joined: Wed May 12, 2010 11:45 pm
- Location: Somewhere over the rainbow
Re: Major trade route interest.
Perhaps our roads will meet?saltmummy626 wrote:Its not a bad idea. ive had to table my own road building project out of necessity recently, but I was going to pave a road from where I am now, to near buyan, and from buyan to nople. not for ease of travel, but so a would have something to do on my way to nople.
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Major trade route interest.
Selling beer/wine in a stall at the crossroadNonsapient wrote:It'll also provide a guaranteed means of finding Naowut.Chakravanti wrote: network of milestones indicating efficient travel routes will greatly benefit new players as they crop up and start looking for neighbors.
This is what I was wanting to do from the start, in a way. Establish a free tavern village, to aid the fast travel (stocking low-q beer etc, to reduce travel weariness) and creating small cabins with beds for people to temporarily claim to park their goods (spaced in such a way that expanding your claim isn't really possible)
When work lets up I would totally be down for doing this, using both the crossroads and road systems.
would probably be a pretty good idea, along
with beds in a claim that gives all rights to
white names, then post the HS to that alt on
a runestone by the door and boom! then take
the stone inside so no one else knows
the hearth secret. dekin with alt after they're
gone and change HS. Kinda cool but the beer/
wine at the crossroads would probably do for
most people.
Interested to see how your place goes.


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Nonsapient
- Posts: 41
- Joined: Thu May 27, 2010 4:37 pm
Re: Major trade route interest.
That's a really good idea. Thanks Nao.NaoWhut wrote:Selling beer/wine in a stall at the crossroadNonsapient wrote:It'll also provide a guaranteed means of finding Naowut.Chakravanti wrote: network of milestones indicating efficient travel routes will greatly benefit new players as they crop up and start looking for neighbors.
This is what I was wanting to do from the start, in a way. Establish a free tavern village, to aid the fast travel (stocking low-q beer etc, to reduce travel weariness) and creating small cabins with beds for people to temporarily claim to park their goods (spaced in such a way that expanding your claim isn't really possible)
When work lets up I would totally be down for doing this, using both the crossroads and road systems.
would probably be a pretty good idea, along
with beds in a claim that gives all rights to
white names, then post the HS to that alt on
a runestone by the door and boom! then take
the stone inside so no one else knows
the hearth secret. dekin with alt after they're
gone and change HS. Kinda cool but the beer/
wine at the crossroads would probably do for
most people.
Interested to see how your place goes.
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FritzPL
- Posts: 100
- Joined: Thu Aug 19, 2010 8:25 am
- Location: Teknillan
Re: Major trade route interest.
Agree. About bridges,stake claims(village?) with allowed trespassing and rafts.