(I thought it was just softcapped)
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BlueFire
- Posts: 80
- Joined: Thu Sep 30, 2010 1:44 am
Re: Tree plots, paved or unpaved?
I LOVE forum answers! Thanks much 
(I thought it was just softcapped)
(I thought it was just softcapped)
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Tree plots, paved or unpaved?
No it's literally just half the quality.
To answer OP, I found this while digging around about trees:
To answer OP, I found this while digging around about trees:
loftar wrote:Please ignore the specific numbers -- it was just a mathematical example to show what I meant by "length-wise". Is there anything else that is unclear about it?sabinati wrote:so wait do trees need more than 1m? i thought they needed a 3mx3m to grow?Trees do not care about the tiles around them. They only care about the tile they stand on, which determines their speed of growth.pandesmos wrote:In this sense, does ground area mean grass alone? Say, if you plant a tree right next to a paved area, will it automatically be stunted even if there's open grass area on its other three sides?
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littlealex
- Posts: 29
- Joined: Thu Feb 24, 2011 11:31 pm
Re: Tree plots, paved or unpaved?
What exactly is the point of paving around your trees? Just so you know where to plant for future reference?
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Tree plots, paved or unpaved?
Aesthetics or as a guideline.
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Tree plots, paved or unpaved?
It allows for easy, precise, and efficient tree-planting.
In world 3, I was managing two tree farms completely filled with trees (56 trees per farm). Without the paving, it would have been too much of a fucking pain in the ass to constantly chop down and replant.
In world 3, I was managing two tree farms completely filled with trees (56 trees per farm). Without the paving, it would have been too much of a fucking pain in the ass to constantly chop down and replant.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Tree plots, paved or unpaved?
I thought I read somewhere on the wiki that a tree needs no other trees / buildings / pavement / w.e within a 5x5 radius or else it stunts? Wrong, I take it? I have a neighbor who has some trees lined up side by side in different stages, though they've also been there some time...
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Tree plots, paved or unpaved?
Anything with a hit box is what the wiki says. Pavement doesnt have a hitbox. If you can destroy it or punch it, it shouldn't be next to your sapling.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Tree plots, paved or unpaved?
Gotcha.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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akadiablo
- Posts: 67
- Joined: Wed Jan 27, 2010 7:08 pm
Re: Tree plots, paved or unpaved?
I noticed 115 q leaves and 57 soil q, so u grow up 115q on 57q soil? I thought it is almost impossible.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Tree plots, paved or unpaved?
This was from world 3. Also, in world 4 it's still not impossible. Soil does not softcap crop quality. Exceeding your soil quality simply acts to slow growth down.