So you think your safe?

General discussion and socializing.
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Windforce
Posts: 846
Joined: Fri Jul 16, 2010 1:58 pm
Location: City of Bevelle

Re: So you think your safe?

Post by Windforce »

-=Achievement Unlocked=-
Build 10,000 Pile of wood signs.
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
DrakenRahl
Posts: 90
Joined: Sun Oct 31, 2010 5:20 pm

Re: So you think your safe?

Post by DrakenRahl »

Well not an Epic raid but the loot was nice:

viewtopic.php?f=12&t=13390
Bite Me
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: So you think your safe?

Post by Flame »

Signs under claim are safe. Signs out a claim are mostly traps or grinding signs. There is some reason to let them survive forever and ever in the wild?
There is someone that build a fence out a claim? No one.

I don't see any trouble in signs decay. If ou see it, Avu, show us what's the problem.
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DatOneGuy
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Location: I'm in Miami, trick.

Re: So you think your safe?

Post by DatOneGuy »

The problem is it fixes nothing. If they decay slowly, they'll still be abusable in this situation.

If they decay quickly they inconvenience others.

Fixing abuse should not hamper actual use.
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spectacle
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

Re: So you think your safe?

Post by spectacle »

Slow sign decay in the wild would still be nice though, to remove all those old hunting traps and abandoned, half finished noob camps.
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konjad
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Re: So you think your safe?

Post by konjad »

spectacle wrote:Slow sign decay in the wild would still be nice though, to remove all those old hunting traps and abandoned, half finished noob camps.
QFA, I often encounter signs that were supposed to be home or whatever but no one seems to be ever finishing them. Sure, I could destroy them, on the other hand why would I waste my time on destroying something far away from my village?

Signs on not claimed land should decay. It can be long, even up to a week, but they definitely should.
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: So you think your safe?

Post by Flame »

a server is a large groups of dots pixels. Work on a single pixel is a few step and it may seems a useless step.
But there is'nt a useless dot on a paint work.

I think that a Right thing have his right to be done. Simply.
Items in the wild must decay for thousands reasons. Well, then let them decay.

The solution for an abuse is not so easy. For this, it is called "Abuse", and not "bug".
Let's fix the bug ane then we'll see how to fix the abuse.
buttlord
Posts: 71
Joined: Sat Jun 19, 2010 8:55 am

Re: So you think your safe?

Post by buttlord »

have signs built with vandalism decay in say 3 minutes? maybe easy fix? stupid? you decide

but maybe the world will be too safe then..
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crevank
Posts: 328
Joined: Fri Nov 26, 2010 6:22 am
Location: Eastside Village

Re: So you think your safe?

Post by crevank »

Flame wrote:Signs under claim are safe. Signs out a claim are mostly traps or grinding signs. There is some reason to let them survive forever and ever in the wild?
There is someone that build a fence out a claim? No one.

I don't see any trouble in signs decay. If ou see it, Avu, show us what's the problem.
I sometimes build roundpost fences and a gate around a rock in a large field for a good hunting stand.
NaoWhut wrote:When your dick is touching the sun... its' time to quit HnH
My color is Green
I value growth, life, adaption, and nature. I love to hunt, mate, kill, and eat--to me that's all there is. At my best I am instinctual and unpretentious. At my worst, I am vicious and unthinking. My symbol is a tree. My enemies are blue and black.
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exewu
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Joined: Sun Mar 28, 2010 1:42 am

Re: So you think your safe?

Post by exewu »

I love how this is still possible.

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