Changes on World 4.

General discussion and socializing.
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Changes on World 4.

Post by DatOneGuy »

The ants will kill you with no problem though, so if you have hunting, be prepared.
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Anaklumos
Posts: 229
Joined: Tue Sep 14, 2010 2:28 am

Re: Changes on World 4.

Post by Anaklumos »

frontrox1 wrote:
nakourou wrote:You can build mineholes anywhere now as long as its paved, sand, grass, clay, aka anywere you can run at full speed, Minehole building mats are 300 block of wood, 40 board , 20 rope , 10 harden leather , 20 normal leather.


FUN!
Seriously?!

How do you know what type of ore?
What he said!
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Fiction_Stick
Posts: 116
Joined: Sat Sep 11, 2010 11:31 pm

Re: Changes on World 4.

Post by Fiction_Stick »

nakourou wrote:You can build mineholes anywhere now as long as its paved, sand, grass, clay, aka anywere you can run at full speed, Minehole building mats are 300 block of wood, 40 board , 20 rope , 10 harden leather , 20 normal leather.


FUN!

Can someone verify this? It sounds to good to be true.
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Changes on World 4.

Post by DatOneGuy »

No more heath mines or forest mines?! BLASPHEMY.

Also I can verify what you need to make one.
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Iolith
Posts: 27
Joined: Wed Jan 12, 2011 12:36 am

Re: Changes on World 4.

Post by Iolith »

Fantastication wrote:
Iolith wrote:might be just me, but seems like that rainding ant hills needs the hunting skill now
You can raid with foraging, you don't need hunting.

The guards don't aggro if you don't have hunting either.

well, it's like this.... world 4 started and foraging was enough then the server went down and came back after a while and then raiding wasn't possible anymore until I got my hunting skill.
maniacal1
Posts: 16
Joined: Mon Jan 10, 2011 2:13 am

Re: Changes on World 4.

Post by maniacal1 »

I've found that animals general won't populate around your cabins, but seem quite easy to find if you hop into a boat or whatever and go roaming.

Keep in mind, I'm a noob, so I don't know if this is normal, but the 1 day I played pre-wipe I saw rabbits everywhere. Now I have to drop a basket of apples or something into a boat and prepare for a trek just to get a few pelts. I honestly think it's kinda fun this way, every excursion seems important and unknown.

Now if I could just get people to stop stealing my shit, I'd be loving this.
oddoddessey
Posts: 16
Joined: Sun Jun 20, 2010 8:28 am

Re: Changes on World 4.

Post by oddoddessey »

Alright. After the reset today at about 1:30 am est, I have found that I cannot get near rabbits without them running off. It's not that I'm entering combat with them, they simply seem to have a buffer zone that if it's entered, it hops a few tiles away. No longer can I just pick them up and wring necks.

No more easy meals for me I suppose...
McbrittleTates
Posts: 23
Joined: Sat Sep 25, 2010 12:22 am

Re: Changes on World 4.

Post by McbrittleTates »

oddoddessey wrote:Alright. After the reset today at about 1:30 am est, I have found that I cannot get near rabbits without them running off. It's not that I'm entering combat with them, they simply seem to have a buffer zone that if it's entered, it hops a few tiles away. No longer can I just pick them up and wring necks.

No more easy meals for me I suppose...
My friend just noticed this as well....sad day :c
chuzzum
Posts: 1
Joined: Sat Oct 23, 2010 5:09 am

Re: Changes on World 4.

Post by chuzzum »

Just noticed a new item... Candleberries! At least, I think they're new. I'm a bit of a noob so maybe I just never saw them before, but there's no mention of them on the wiki. You can make "candleberry wax" from them. I think you need plant lore at the least to see the recipe, but it's under Craft -> Potions & Herbs.
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Sarchi
Posts: 2517
Joined: Sat Jun 12, 2010 1:14 am
Location: 109, -37

Re: Changes on World 4.

Post by Sarchi »

Yeah, that didn't exist last map.

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