nobody carescobaltjones wrote:I was unfamiliar with the term
I wasn't sure
I really wouldn't see
I don't really see
I run
I was more interpreting
I don't really see
I keep asking
I agree
I can't really see
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themendios
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Re: Series of commands?
Last edited by themendios on Fri Feb 18, 2011 1:48 am, edited 1 time in total.
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Jackard
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Re: Series of commands?
hence 'he is either trolling or an idiot', especially since the description was already linked. given his post history one would suspect the formerthemendios wrote:Nobody has given you an example because it's painfully obvious to anyone who can think of 2 separate action in a row in a game that offers hundreds of possible actions.
bullshitcobaltjones wrote:I was unfamiliar with the term and wasn't sure if it were merely a movement thing or if it were more task based.
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cobaltjones
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Re: Series of commands?
That still involves the same amount of clicks though.themendios wrote:An action queue would rock.
Harvest, harvest next without having to wait for the first one to finish. It works fine in many games with clickable interactions, in fact it's so standardized I could tell you with almost absolute certainty to hold shift to queue the second one. Nobody has given you an example because it's painfully obvious to anyone who can think of 2 separate action in a row in a game that offers hundreds of possible actions.cobaltjones wrote:I agree that this game is a horrible clickfest, but I can't really see a way to implement stringing commands together that would work correctly.
I seriously had no idea what "waypoints" were in gaming terminology, and the link you gave listed off various path finding forms of waypoints but also talked about giving a task based series of commands to units so I was unsure if you meant something like milestones or something more like "butcher then cook" commands. It doesn't really matter because no matter what I say I'm labeled as a troll anyway.Jackard wrote:Bullshit
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gt4329b
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Re: Series of commands?
But all at once, rather than having to wait on an action to complete before you tell the client to perform the next action.cobaltjones wrote:That still involves the same amount of clicks though.
Seems like it might be possible to add this capability via a custom client...
"Also, the game was never user friendly." - jorb
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themendios
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Re: Series of commands?
cobaltjones I cannot believe you are still posting and/or this dumb.
Hmm a custom client you say? But who would do that?gt4329b wrote: Seems like it might be possible to add this capability via a custom client...
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cobaltjones
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Re: Series of commands?
themendios wrote:cobaltjones I cannot believe you are still posting and/or this dumb.
And I'm the troll...