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OvShit
- Posts: 390
- Joined: Wed Feb 10, 2010 1:39 pm
Re: LPs for a murder
By the way, as sabinati said, people are the most dangerous game. But we can have meat, hides and bones even from rabbits - so why are people left to decay?
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: LPs for a murder
Killing didn't give LP before, and yet people were murdering as much as they do now.
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dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: LPs for a murder
I think we might be wrong about murder in general. Killing isn't about LP gain, that would be a side effect of it, it would be about "removing the competition".Potjeh wrote:Killing didn't give LP before, and yet people were murdering as much as they do now.
Obviously, murderers find that both eliminating players, and reaping rewards, benefits them enough as it is, which is why it thrives.
That and humans/peoples don't like/trust each other in the first place.
This game isn't region locked, thus culture clash and different beliefs will run rampant, which fuels violence.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: LPs for a murder
wrong. "god" doesnt care why you killed him, only that you didnovaalpha wrote:killing of criminals (after they were summoned) should not leave scents.
You didn't really think this through. To give one example of how such a system is broken, what about players that spawn fresh alts to spy on a raid?dra6o0n wrote:This is why karma of any sorts should be used as a gauge between killers and pacifists. Mass Murdering in chains will net you additional % of LP, but will increase the time on the murder scents and the rewards others will have in killing you. If your karma drops to some extent, your killer will not get a murder scent for killing you. This rewards killing, but also provides a MUCH bigger risk behind it. Hmm, this might turn into "bounty hunting" kind of thing if you think about it, and it's not rewarding to kill innocent people now.
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: LPs for a murder
So 'god' defined a set of actions that are 'crime' and produce scents, and yet made them punishable only by the same 'crime'?Jackard wrote:wrong. "god" doesnt care why you killed him, only that you did
I call bullshit on your god.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: LPs for a murder
god is neither loving nor kind
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shadowchris
- Posts: 973
- Joined: Thu Aug 12, 2010 2:25 am
- Location: Maze's Basement
Re: LPs for a murder
So everyone who isn't a psyhco is a farmville loving gamer? You know, there are people here that love drama. That means they are psycho? I'm not saying that there aren't people that arebagainst raiders. However, people who rage quit and expect devs to come to the rescue and take care of the raider. A lot of people don't realize that its hard to adapt to a sandbox game that strongly encourages permanent death and different kindds of insubordination. But mods can't hold your hand especially some come out to be assholes in care bears opinion.pyrale wrote:Just a precision about the topic : I'm not really interested in roleplaying explanations. Wether you roleplay a carebear or a psychopath doesn't justify (or discards) this game mechanism, and one will always find a role to suit his gameplay.SeanPan wrote:Rather than ask, why kill, ask yourself this: why not? What particular insight or knowledge would have been gained by allowing this particular motile body of flesh to continue its miserable bedraggled existence? What particular grand idea or spectacular achievement would they have wrought if they were not curtailed by the edge of your blade? Or, if spiritually motivated, would not the same forces that suggest that you spare his pathetic neck also have brought you into the power to accomplish this end? Surely if there was some all powerful divine force, then it also must have demanded this position, and your dominance. Who do you think God really favors in the web? The spider, or the fly?
You get LP for such insights brought about by repeated stabbings. This is also why in FF games, you get coins for killing rabbits.
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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pyrale
- Posts: 340
- Joined: Mon Feb 21, 2011 8:50 pm
Re: LPs for a murder
I think you misread my post, as well as the topic's subject. You should maybe give it a second try.shadowchris wrote:So everyone who isn't a psyhco is a farmville loving gamer? You know, there are people here that love drama. That means they are psycho? I'm not saying that there aren't people that arebagainst raiders. However, people who rage quit and expect devs to come to the rescue and take care of the raider. A lot of people don't realize that its hard to adapt to a sandbox game that strongly encourages permanent death and different kindds of insubordination. But mods can't hold your hand especially some come out to be assholes in care bears opinion.
But the, what is the reason behind adding LPs to killing ?Potjeh wrote:Killing didn't give LP before, and yet people were murdering as much as they do now.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: LPs for a murder
does your god approve you of killing anyone for certain reasons?novaalpha wrote:So 'god' defined a set of actions that are 'crime' and produce scents, and yet made them punishable only by the same 'crime'?Jackard wrote:wrong. "god" doesnt care why you killed him, only that you did
I call bullshit on your god.
as for crimes and scents, imo, God only helped us with the system for the game to make it fun.
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: LPs for a murder
I don't think it is pinpointed to a single reason and I don't have a strong guess either, here are a few details to let you draw your conclusion though.
1. LP is an incentive for killing though not strictly the reason. Raider find it more of a reason to off people with lower combat skill or form gank squads to "farm noobs". Rangers have an incentive to go out and track criminals with LP as compensation for time spent. Mind you that the LP gain from hunting for human prey/criminal is not as high if you are strictly getting LP from the mission unless you do other things on route like killing animals. The exception is a highly dangerous character with a large LP gain.
2. LP from killing is a way to gauge how dangerous of a character that you have killed. Killing someone that nets you 750k LP is a lot more merit than killing a hermit for 2500 LP and a partial indiction of a faction's strength based on the death of a soldier or how dangerous was that criminal that you just killed. Pretty much to see if you killed a low-grade player like Darwoth or fell a high level grinder like Nepjunoue.
1. LP is an incentive for killing though not strictly the reason. Raider find it more of a reason to off people with lower combat skill or form gank squads to "farm noobs". Rangers have an incentive to go out and track criminals with LP as compensation for time spent. Mind you that the LP gain from hunting for human prey/criminal is not as high if you are strictly getting LP from the mission unless you do other things on route like killing animals. The exception is a highly dangerous character with a large LP gain.
2. LP from killing is a way to gauge how dangerous of a character that you have killed. Killing someone that nets you 750k LP is a lot more merit than killing a hermit for 2500 LP and a partial indiction of a faction's strength based on the death of a soldier or how dangerous was that criminal that you just killed. Pretty much to see if you killed a low-grade player like Darwoth or fell a high level grinder like Nepjunoue.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.