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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
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daemmonium
- Posts: 375
- Joined: Sun Mar 13, 2011 8:44 am
Re: Curiosity LP Gains - An Objective Ranking
Good luck with your auroch hair, after a HUGE disappoint from Cat Gold (Which really is the WORST item I imagine that there is available at the moment) I now am going with the normal ones and testing only the "new" ones that seems to have a max of 24 hour timer. No way I spend my precious ATT for new 48hourscrap.Halagaz wrote:Very interesting, the thing is, you will still want to mix fast earning curiosity and slow ones, so that when looged off your toon still get maximum lp.
So going for the best time/lp ratio might not always be the best option in fact.
If you are looged off 6hours and have only 1hour timer curiosity you just lost a lot, so you still need to mix them up, whatever effectivness they seam to have on a table.
I have a auroch hair on my study screen since the first day i wonder how much lp i'll get from it, i hope more than few hundreds, but i'm not dreaming either.
Do you want see right through the devil's eyes?
You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.
You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.
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Kirfkin
- Posts: 28
- Joined: Sun Feb 20, 2011 6:32 pm
Re: Curiosity LP Gains - An Objective Ranking
A Q13 Ant Empress gave me 9849 LP at 216% when I finished studying her. Before the modifier, she gave me 4560 LP in 200 minutes.
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ntagg
- Posts: 13
- Joined: Fri Feb 18, 2011 11:32 pm
Re: Curiosity LP Gains - An Objective Ranking
Cat Gold being utter shit in terms of LP/hour is understandable though, as it could be obtained rather easy via botting.Good luck with your auroch hair, after a HUGE disappoint from Cat Gold (Which really is the WORST item I imagine that there is available at the moment) I now am going with the normal ones and testing only the "new" ones that seems to have a max of 24 hour timer. No way I spend my precious ATT for new 48hourscrap.
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Halagaz
- Posts: 218
- Joined: Thu Jan 13, 2011 10:25 pm
Re: Curiosity LP Gains - An Objective Ranking
Ye absolutly. My comment was throwed for the sake of it, wasn't a critic.Onionfighter wrote:Once these are more well known, it will be easier to choose between long, medium, and short term gains.
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Curiosity LP Gains - An Objective Ranking
The way I value curiosities is ((LP gain) / sqrt (attention)) / sqrt (hours to study)
IMO attention shouldn't decrease the value of a curiosity linearly because you only have 16 squares in the study room; once people get decent int values, low-attention low-LP curiosities won't be as worth it because they take up more space than they're worth.
The reason hours to study is nonlinear is obvious, everyone would prefer 1000 LP in 10 hours than 100 in 1 hour.
IMO attention shouldn't decrease the value of a curiosity linearly because you only have 16 squares in the study room; once people get decent int values, low-attention low-LP curiosities won't be as worth it because they take up more space than they're worth.
The reason hours to study is nonlinear is obvious, everyone would prefer 1000 LP in 10 hours than 100 in 1 hour.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Curiosity LP Gains - An Objective Ranking
Not true.Tamalak wrote:The reason hours to study is nonlinear is obvious, everyone would prefer 1000 LP in 10 hours than 100 in 1 hour.
Cheerleader
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zen_soup
- Posts: 7
- Joined: Thu Feb 10, 2011 1:16 pm
Re: Curiosity LP Gains - An Objective Ranking
So you think a curiosity that gives 1000 Lp in 10 hours for 1 Att should get a value of 300+ while one that gives 200 Lp in 1 hour should only get 200??Tamalak wrote:The way I value curiosities is ((LP gain) / sqrt (attention)) / sqrt (hours to study)
IMO attention shouldn't decrease the value of a curiosity linearly because you only have 16 squares in the study room; once people get decent int values, low-attention low-LP curiosities won't be as worth it because they take up more space than they're worth.
The reason hours to study is nonlinear is obvious, everyone would prefer 1000 LP in 10 hours than 100 in 1 hour.
When you are online curiosities with a small time requirement should actually be preferred over ones that take longer but give the same amount of LP/time since you can take advantage of the Lp gain to possibly get more/better q curiosities.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Curiosity LP Gains - An Objective Ranking
how about sortign the list of the op, so its actually a RANKING? 
Favourite thread: viewtopic.php?f=9&t=3388
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Curiosity LP Gains - An Objective Ranking
I really disagree, the amount of LP you gain in one session is too insignificant.. I'd rather take a slight docking in efficiency as long as I can have all of my attention resources busy all of the time, online or off.zen_soup wrote:So you think a curiosity that gives 1000 Lp in 10 hours for 1 Att should get a value of 300+ while one that gives 200 Lp in 1 hour should only get 200??
When you are online curiosities with a small time requirement should actually be preferred over ones that take longer but give the same amount of LP/time since you can take advantage of the Lp gain to possibly get more/better q curiosities.
But hey, these rankings are provisional, we all have our own strategies