They need to lower down the UA advantage so MC becomes more a viable option.
I srsly cant imagine oldern warfare where everyone runs around punching each other..... This isnt Street Boxing.
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Punch nerf
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Punch nerf
Between 1.25 on shield and .75 on on punch I think it just might be viable now.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Punch nerf
maneuvers is only thing ua has going for it not including shield.Windforce wrote:They need to lower down the UA advantage so MC becomes more a viable option.
I srsly cant imagine oldern warfare where everyone runs around punching each other..... This isnt Street Boxing.
melee damage scales off of not only str but also ql and ql raising which is one of the biggest part of this game.
it needs no changes specifically with the current combat system.
If you can put 500 points in melee why wouldn't you be able to put 300 points into ua to protect yourself from ua only fighters?
However, the combat system altogether needs to be revised and redone (hopefully in a better way than current and previous system).
Maybe when that happens we can get more balance to all things including ranged.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Potjeh
- Posts: 11825
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Re: Punch nerf
IDK, I think the core of the current system (bars and stuff) is just fine, it just might need some tweaking. As for ranged, a simple and easy solution has been suggested a million times by now - reduce damage of ranged weapons so they don't spill over total armour, and give them a certain piercing percentage to compensate. Frankly, I have no clue why this hasn't been implemented yet. Especially since it would make cuirasses actually viable, IMO it's totally lame how we have some pieces of equipment that are utterly useless.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Punch nerf
Loftar is lazy to add things, possibly.Potjeh wrote:IDK, I think the core of the current system (bars and stuff) is just fine, it just might need some tweaking. As for ranged, a simple and easy solution has been suggested a million times by now - reduce damage of ranged weapons so they don't spill over total armour, and give them a certain piercing percentage to compensate. Frankly, I have no clue why this hasn't been implemented yet. Especially since it would make cuirasses actually viable, IMO it's totally lame how we have some pieces of equipment that are utterly useless.
To be honest, I'd get bored of developing something like this after a while as well; which is probably why it's still alpha/beta.
And these pieces of equipment you have to have, are you referring to full armor?
Probably are, I'm just tired.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Punch nerf
I'm referring to how cuirasses, ranger capes, bear capes and even knuckles will get you killed by an rbow.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Punch nerf
Yesh, figured. Just never really had to deal with that too much. This world I was shot at by russkies but, it was early enough they probably only had q30-40 ranger bows and my POS q30 bronze was enough to stop it. And, all the fun stuff Sodom did in W3 I was either not home or asleep.Potjeh wrote:I'm referring to how cuirasses, ranger capes, bear capes and even knuckles will get you killed by an rbow.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Punch nerf
But seriously, I can't be the only one that thinks it's lame that there is a single best choice when it comes to armour. Picking equipment should be about trade-offs, and there can't be much of a trade-off when you have to put instant death on one side of the scales.
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Radenk
- Posts: 252
- Joined: Mon Feb 07, 2011 11:38 am
Re: Punch nerf
Was the weight of punch lowered or the actual damage? Because if it's the damage that was lowered then there's almost no difference.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Punch nerf
probably weight seeing as they're both the same thing pretty much.Radenk wrote:Was the weight of punch lowered or the actual damage? Because if it's the damage that was lowered then there's almost no difference.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!