Lol. My concern was for the new player, not the town. If they get trapped in a walled area and lose their buff, they are stuck =/jorb wrote:This is an attempt to reduce our reliance on the single spawn point of doom claims and palisade mazes. Things that definitely keep people away from the game. New players do not have trespass, nor theft, nor vandalism and can consequently not do shit to your town.
-
Gaiadin
- Posts: 228
- Joined: Sat Sep 12, 2009 6:49 am
Re: Game Development: Bye, bye, Brodgar.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Bye, bye, Brodgar.
yea that was the joke
its funnier when it hits reincarnated players though
its funnier when it hits reincarnated players though
-
btaylor
- Posts: 1692
- Joined: Thu Oct 22, 2009 1:37 am
Re: Game Development: Bye, bye, Brodgar.
Well I for one think this update is pretty nifty. Now players can start in other towns and see more of the game. Also, for everyone complaining about their location being discovered, you don't "have to" build a charter stone. This is for towns who would like to see more activity, meet new players who usually don't even play for 5min when they arrived in RoB, and what have you.
The unfed mind devours itself. - Gore Vidal
-
Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Bye, bye, Brodgar.
Big towns:btaylor wrote:Well I for one think this update is pretty nifty. Now players can start in other towns and see more of the game. Also, for everyone complaining about their location being discovered, you don't "have to" build a charter stone. This is for towns who would like to see more activity, meet new players who usually don't even play for 5min when they arrived in RoB, and what have you.
Chernobyl: Recruits from SA forums
Wayneville: Group of friends from German poker forum
Bottleneck alliance: Bay12 forums
Wurm city: Wurmonline forums
Facepunch city (Gone now): Facepunch forums
Cakeport: Not forum
Xanadu: Not forum
Brodgar: Not forum
You notice how a whole load of big cities almost completely rely on outside game recruitment?
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Bye, bye, Brodgar.
Most of the towns in this game recruit from outside forums. Wayneville, Bottleneck, Chernobyl, Asgard, the list goes on. Every one of them in the boondocks, they are forced to build charter stones. It's not reasonable to ask that new players actually travel to them on foot.
About the only two that dont are Cakeport and Xanadu.
About the only two that dont are Cakeport and Xanadu.
Last edited by Jackard on Sat Oct 31, 2009 9:16 am, edited 1 time in total.
-
niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Game Development: Bye, bye, Brodgar.
So copy CoB and have a "starter" village with a charterstone, and after people have lived there for a while, permit them access to your non-charterstone cities. Once you swear them in, they can still port to the distant city. They dont have to take any 2-hour boat rides.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
-
Gaiadin
- Posts: 228
- Joined: Sat Sep 12, 2009 6:49 am
Re: Game Development: Bye, bye, Brodgar.
I'm going to attempt to clearly spell out what I think most of the concerns here are:btaylor wrote:Well I for one think this update is pretty nifty. Now players can start in other towns and see more of the game. Also, for everyone complaining about their location being discovered, you don't "have to" build a charter stone. This is for towns who would like to see more activity, meet new players who usually don't even play for 5min when they arrived in RoB, and what have you.
1. Bringing new players to the game from outside (via forum or word of mouth) means having them spawn at someone else's village and walk to yours if you don't want to build a charter stone. That's counter-intuitive.
2. New players could potentially become stranded in the middle of level X wilderness if the village they choose doesn't accept them and they lose their buff before switching.
3. Any jerk can just lock new players in with a charter stone and lots of goodies that entice them to lose their buff, thus trapping them in a prison.
I'm sure there are more, but these seem to be the most obvious and disturbing effects of this update.
Edit: The ability to start from a village is a good idea. The fact that it is mandatory is not, in my opinion. It is essential to have the option of a central spawn point remain available.
-
Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Bye, bye, Brodgar.
Requirements for being goons:niltrias wrote:So copy CoB and have a "starter" village with a charterstone, and after people have lived there for a while, permit them access to your non-charterstone cities. Once you swear them in, they can still port to the distant city. They dont have to take any 2-hour boat rides.
Well you wall your town up alot to keep people out
Then you keep a few people with access to an account that can invite people
Then you build ANOTHER TOWN which has to always have people active to teach the newbies coming in
You need to wall around a crossroad here as deep as your town is, because it would make your town unsafe if it wasn't walled
Then you need tons of agility food (while fucking the newbies stats unless you got tons of every other type for balance) so you can get them to the next town
You also need the magical ability to keep them from quitting during this process
Last edited by Delamore on Sat Oct 31, 2009 9:21 am, edited 1 time in total.
-
niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Game Development: Bye, bye, Brodgar.
Works fine for CoB.Delamore wrote: You also need the magical ability to keep them from quitting during this process
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
-
Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Bye, bye, Brodgar.
You mean city of brodgar the dead one?niltrias wrote:Works fine for CoB.Delamore wrote: You also need the magical ability to keep them from quitting during this process
Or the what ever the fuck of Bottleneck? The one you hear almost nothing of because it's JUST THAT ACTIVE?