That requires a ram. Walk around your wall occasionally, problem solved. There are even bots that do that.venatorvenator wrote:Or simply just bashing your wall, building a new gate in the hole, and keeping the key for easiness of raiding. In that case you would need to bash said gate or lose all the work you did on that huge wall.Ninijutsu wrote:Or you could just seal the fucking cornerpost with right click.
I can think of a couple of examples for this as well.
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: Returning player with questions (+ free story!)
Of another era.
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Rhakar
- Posts: 88
- Joined: Wed Feb 29, 2012 5:06 pm
Re: Returning player with questions (+ free story!)
So 4x164.. hmm, ty.Ninijutsu wrote:But, to answer your question anyway, Damage=(strength√)+(strength√)+(strength√)+(strength√)+20−Soak(brickwall has 70 soak)Rhakar wrote:Geez. How much strength do 4 guys need to ram a gate/wall?
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Rhakar
- Posts: 88
- Joined: Wed Feb 29, 2012 5:06 pm
Re: Returning player with questions (+ free story!)
I haven't gotten into the whole botting thing yet, but deffo will, for farming at least.Ninijutsu wrote:That requires a ram. Walk around your wall occasionally, problem solved. There are even bots that do that.
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Returning player with questions (+ free story!)
If you place a 1 wide walkway inside your wall and place a milestone path on it then you end up with an automated patrolling path, all legit and within game mechanics. Coupled with sound alerts you can scout your walls while you read the forums. Just have to get to the starter milestone, right click and follow the path. Even larger bases can be scouted with ease in this manner.