Returning player with questions (+ free story!)

General discussion and socializing.
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Ninijutsu
Posts: 2228
Joined: Sat May 22, 2010 4:22 am

Re: Returning player with questions (+ free story!)

Post by Ninijutsu »

venatorvenator wrote:
Ninijutsu wrote:Or you could just seal the fucking cornerpost with right click.
Or simply just bashing your wall, building a new gate in the hole, and keeping the key for easiness of raiding. In that case you would need to bash said gate or lose all the work you did on that huge wall.
I can think of a couple of examples for this as well.
That requires a ram. Walk around your wall occasionally, problem solved. There are even bots that do that.
Of another era.
Rhakar
Posts: 88
Joined: Wed Feb 29, 2012 5:06 pm

Re: Returning player with questions (+ free story!)

Post by Rhakar »

Ninijutsu wrote:
Rhakar wrote:Geez. How much strength do 4 guys need to ram a gate/wall?
But, to answer your question anyway, Damage=(strength√)+(strength√)+(strength√)+(strength√)+20−Soak(brickwall has 70 soak)
So 4x164.. hmm, ty.
Rhakar
Posts: 88
Joined: Wed Feb 29, 2012 5:06 pm

Re: Returning player with questions (+ free story!)

Post by Rhakar »

Ninijutsu wrote:That requires a ram. Walk around your wall occasionally, problem solved. There are even bots that do that.
I haven't gotten into the whole botting thing yet, but deffo will, for farming at least.
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Returning player with questions (+ free story!)

Post by Xcom »

If you place a 1 wide walkway inside your wall and place a milestone path on it then you end up with an automated patrolling path, all legit and within game mechanics. Coupled with sound alerts you can scout your walls while you read the forums. Just have to get to the starter milestone, right click and follow the path. Even larger bases can be scouted with ease in this manner.

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